hoatv2211

52 mods across 1 repository, 3 stars between them.

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when maintaining or improving the GameStudio-CodexKIT source repository, including CI, governance, catalog, generators, adapters, packaging, documentation, versioning, or release readiness.

3 5d ago A 45 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Instructions file CodexOpenCode

Instructions for hoatv2211/GameStudio-CodexKIT, covering gamestudio-codexkit operating contract, active sources of truth, primary distribution, repository-local maintenance and evidence.

3 5d ago A 1,547 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when character animation needs an audit across skeleton, rig, skin weights, avatar, retargeting, clips, events, root motion, compression, import settings, runtime blending, and platform budgets; not for general art preflight.

3 5d ago A 55 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when source art or game assets need preflight across naming, ownership, DCC export, scale, pivots, materials, textures, LOD, collision, compression, import settings, budgets, and delivery; not for GUID-only audits.

3 5d ago A 57 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when music, voice, SFX, ambience, or middleware content needs review across source ownership, loudness, codec, streaming, looping, localization, routing, memory, concurrency, platform limits, and integration; not for generic performance budgeting.

3 5d ago A 55 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when numeric game tuning data such as damage, price, cooldown, drop rate, or progression has a before/after diff that must stay within approved min/max bounds.

3 5d ago A 39 tokens original MIT

bug-hunt-swarm

08

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when an unknown crash, intermittent failure, or cross-subsystem bug needs parallel read-only reproduction lanes, ranked hypotheses, suspect paths, and an integrator root-cause plan.

3 5d ago A 42 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when running build, compile, test, launch, or runtime checks and producing a verdict tied to exact commands, exit codes, artifact paths, limitations, and fresh evidence.

3 5d ago A 41 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when triaging a C++ game server crash, dump, access violation, segmentation fault, stack trace, symbols, or build identity into a stable signature and ranked root-cause plan.

3 5d ago A 46 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when modeling a game economy's currencies, item faucets, sinks, exchange rates, player segments, inflation risk, progression affordability, or live-operations reward assumptions.

3 5d ago A 40 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when debugging a crash, lỗi, failing game, tool, build, service, script, or reproducible local code failure requires repro or reproduction, giả thuyết or ranked hypotheses, instrumentation, root-cause isolation, a minimal fix, regression proof, and a regression test.

3 5d ago A 63 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when decomposing an approved specification into ordered work packets with a file owner, exact paths, single-writer ownership, dependencies, risks, evidence, and verification commands.

3 5d ago A 40 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when planning a game MySQL schema or data migration that requires 3306 or 3307 isolation, recognized schema gates, dry-run review, backup, restore, human approval, and zero credential exposure.

3 5d ago A 50 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when exploring a game feature, mechanic, player experience, or production approach and the team needs two or three options with trade-offs before choosing a design.

3 5d ago A 38 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when an approved, chosen, or selected game mechanic direction must become a testable specification with acceptance criteria, state transitions, inputs, outputs, edge cases, tuning, telemetry, and playtest criteria.

3 5d ago A 46 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when defining or reviewing game frame-time, memory, loading, network, CPU, GPU, allocation, or thermal budgets against captured measurements and target hardware tiers.

3 5d ago A 36 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when a level, encounter, mission space, or content slice needs review for player flow, pacing, readability, content density, progression gates, challenge, replayability, and production feasibility; not for broad feature ideation.

3 5d ago A 51 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when a live game content update needs a governed rollout and rollback plan across cohort, canary, configuration, dependencies, monitoring, approvals, triggers, recovery, communication, and post-rollout verification; not for incident response after failure.

3 5d ago A 56 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when a live production service outage needs incident-controlled service or database mitigation, an incident commander, containment, timeline, player communications, recovery, and postmortem.

3 5d ago A 39 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when servers or online game services need controlled load, soak, concurrency, capacity, saturation, leak, queue, failover, recovery, and scaling verification with baselines and stop conditions; not for client frame budgets.

3 5d ago A 52 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when auditing localization source authority, generated copies, translation keys, missing or extra entries, mismatched text, encoding, mojibake, or client and server localization drift.

3 5d ago A 42 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when normalized Lua client/server RPC contract copies or generated protocol tables disagree on opcode, request-response fields, types, ordering, or source authority.

3 5d ago A 36 tokens original MIT