Skill Claude CodeCodex
Use when maintaining or improving the GameStudio-CodexKIT source repository, including CI, governance, catalog, generators, adapters, packaging, documentation, versioning, or release readiness.
Skill Claude CodeCodex
Use when maintaining or improving the GameStudio-CodexKIT source repository, including CI, governance, catalog, generators, adapters, packaging, documentation, versioning, or release readiness.
Plugin Claude Code
Plugin marketplace listing 1 plugin: game-studio-codex-kit.
Instructions file CodexOpenCode
Instructions for hoatv2211/GameStudio-CodexKIT, covering gamestudio-codexkit operating contract, active sources of truth, primary distribution, repository-local maintenance and evidence.
Skill Claude CodeCodex
Use when character animation needs an audit across skeleton, rig, skin weights, avatar, retargeting, clips, events, root motion, compression, import settings, runtime blending, and platform budgets; not for general art preflight.
Skill Claude CodeCodex
Use when source art or game assets need preflight across naming, ownership, DCC export, scale, pivots, materials, textures, LOD, collision, compression, import settings, budgets, and delivery; not for GUID-only audits.
Skill Claude CodeCodex
Use when music, voice, SFX, ambience, or middleware content needs review across source ownership, loudness, codec, streaming, looping, localization, routing, memory, concurrency, platform limits, and integration; not for generic performance budgeting.
Skill Claude CodeCodex
Use when numeric game tuning data such as damage, price, cooldown, drop rate, or progression has a before/after diff that must stay within approved min/max bounds.
Skill Claude CodeCodex
Use when an unknown crash, intermittent failure, or cross-subsystem bug needs parallel read-only reproduction lanes, ranked hypotheses, suspect paths, and an integrator root-cause plan.
Skill Claude CodeCodex
Use when running build, compile, test, launch, or runtime checks and producing a verdict tied to exact commands, exit codes, artifact paths, limitations, and fresh evidence.
Skill Claude CodeCodex
Use when triaging a C++ game server crash, dump, access violation, segmentation fault, stack trace, symbols, or build identity into a stable signature and ranked root-cause plan.
Skill Claude CodeCodex
Use when modeling a game economy's currencies, item faucets, sinks, exchange rates, player segments, inflation risk, progression affordability, or live-operations reward assumptions.
Skill Claude CodeCodex
Use when debugging a crash, lỗi, failing game, tool, build, service, script, or reproducible local code failure requires repro or reproduction, giả thuyết or ranked hypotheses, instrumentation, root-cause isolation, a minimal fix, regression proof, and a regression test.
Skill Claude CodeCodex
Use when decomposing an approved specification into ordered work packets with a file owner, exact paths, single-writer ownership, dependencies, risks, evidence, and verification commands.
Skill Claude CodeCodex
Use when planning a game MySQL schema or data migration that requires 3306 or 3307 isolation, recognized schema gates, dry-run review, backup, restore, human approval, and zero credential exposure.
Skill Claude CodeCodex
Use when exploring a game feature, mechanic, player experience, or production approach and the team needs two or three options with trade-offs before choosing a design.
Skill Claude CodeCodex
Use when an approved, chosen, or selected game mechanic direction must become a testable specification with acceptance criteria, state transitions, inputs, outputs, edge cases, tuning, telemetry, and playtest criteria.
Skill Claude CodeCodex
Use when defining or reviewing game frame-time, memory, loading, network, CPU, GPU, allocation, or thermal budgets against captured measurements and target hardware tiers.
Skill Claude CodeCodex
Use when a Unity team needs approved PlayMode screenshots, immutable capture evidence, reviewed showcase slides, or report-only store screenshot packaging without auto-upload, signing, or submission.
Skill Claude CodeCodex
Use when a level, encounter, mission space, or content slice needs review for player flow, pacing, readability, content density, progression gates, challenge, replayability, and production feasibility; not for broad feature ideation.
Skill Claude CodeCodex
Use when a live game content update needs a governed rollout and rollback plan across cohort, canary, configuration, dependencies, monitoring, approvals, triggers, recovery, communication, and post-rollout verification; not for incident response after failure.
Skill Claude CodeCodex
Use when a live production service outage needs incident-controlled service or database mitigation, an incident commander, containment, timeline, player communications, recovery, and postmortem.
Skill Claude CodeCodex
Use when servers or online game services need controlled load, soak, concurrency, capacity, saturation, leak, queue, failover, recovery, and scaling verification with baselines and stop conditions; not for client frame budgets.
Skill Claude CodeCodex
Use when auditing localization source authority, generated copies, translation keys, missing or extra entries, mismatched text, encoding, mojibake, or client and server localization drift.
Skill Claude CodeCodex
Use when normalized Lua client/server RPC contract copies or generated protocol tables disagree on opcode, request-response fields, types, ordering, or source authority.