codexkit-repository-maintenance

codexkit-repository-maintenance is a skill for Claude Code, Codex from hoatv2211/GameStudio-CodexKIT. It costs 45 tokens per session (1,292 once invoked), scanned A, original, MIT.

A maintenance workflow for the GameStudio-CodexKIT source repository. A repository is the project's source and configuration files; this workflow covers its catalog, generators, adapters, packaging, documentation, tests, and release preparation.

In plain words
What is it for?
Use it to maintain the CodexKIT repository, including skills, agents, registries, project setup, CI, GitHub Actions, documentation, versioning, validation, and release readiness.
Why use it?
It keeps changes to the toolkit itself separate from changes to a game project that uses it. Before editing, it checks that the repository has the expected identity files and structure.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents); mentions AGENTS.md; mentions Codex.

Good fit Use it to maintain the CodexKIT repository, including skills, agents, registries, project setup, CI, GitHub Actions, documentation, versioning, validation, and release readiness.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hoatv2211/gamestudio-codexkit/codexkit-repository-maintenance
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hoatv2211/GameStudio-CodexKIT --skill codexkit-repository-maintenance
Clone the repo
git clone --depth 1 https://github.com/hoatv2211/GameStudio-CodexKIT

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for codexkit-repository-maintenance

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/codexkit-repository-maintenance.svg)](https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/codexkit-repository-maintenance)
Your own site
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/codexkit-repository-maintenance"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/codexkit-repository-maintenance.svg" alt="Measured on agentmods" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,292 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.01292
Opus 5 $0.00023 $0.00646
Sonnet 5 $0.00009 $0.00258
Haiku 4.5 $0.00005 $0.00129

Measured yesterday against content hash a7c3487401b6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

codexkit-repository-maintenance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/codexkit-repository-maintenance/SKILL.md · 98 lines

How it starts

The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CodexKIT Repository Maintenance

Overview

Maintain and improve this repository without confusing kit-source work with game-project work. Keep the main thread responsible for repository integration, route specialist analysis to existing distributed skills, edit canonical sources, and bind every verdict to evidence.

Repository identity gate

Before any write, resolve the repository root and verify all of these facts:

  • .codex-plugin/plugin.json exists and declares game-studio-codex-kit.
  • registry/capabilities.yaml exists.
  • scripts/validate.py exists.
  • skills/ exists.

If any check fails, stop with BLOCKED: repository identity mismatch. Do not reinterpret another repository as CodexKIT and do not apply this workflow to a game project that merely installed the plugin.

Scope

Use this skill for repository architecture, skill or agent authoring, registries, packs, personas, generators, adapters, project initialization, GitHub Actions, tests, packaging, documentation, versioning decisions, release readiness, and evidence-backed technical-debt cleanup.

Keep gameplay, content, services, assets, and operational changes in consuming game projects outside this workflow. Treat private studio projects, .research/, and external repositories as read-only unless a separate explicit request authorizes their use.

Intake

  1. Record repository path, branch, requested outcome, owned write scope, do-not-touch scope, and current tracked or untracked changes.
  2. Read AGENTS.md and the relevant canonical files before selecting an edit.
  3. Classify the request using the routing table.
  4. Preserve unrelated work and assign one writer per file, shared registry, or generated output.

Routing

Maintenance class Route or evidence source
Failure, regression, CI, or unexpected behavior evidence-first-debugging and the exact failing command or Actions log
Skill creation, revision, trigger collision, provenance, or maturity skill-authoring-and-audit
Build, test, package, runtime, or cross-platform verification build-and-runtime-verification
Broad diff or independent review review-swarm with read-only review lanes
Candidate readiness or semantic-version decision release-candidate-preflight
Multi-agent ownership studio-agent-orchestration after repository scope is fixed

Read the full file on GitHub · 98 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed a7c3487401b6
  2. 8d ago First seen · 98 lines · 45 tokens per session scan A 87e6d23a6df0

Subscribe to this mod's changes

codexkit-repository-maintenance is a skill published in the GitHub repository hoatv2211/GameStudio-CodexKIT (3 stars, last pushed yesterday), licensed MIT. It adds 45 tokens to every session and 1,292 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.