hoatv2211/GameStudio-CodexKIT

Native Codex plugin and Hermes Agent skill kit for game studios working across Unity, C++, Lua, MMORPG services, databases, production, release, and live operations.

3Stars on the repository
52Mods indexed here, across every type
yesterdayLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when maintaining or improving the GameStudio-CodexKIT source repository, including CI, governance, catalog, generators, adapters, packaging, documentation, versioning, or release readiness.

not rated 3 yesterday A 45 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when character animation needs an audit across skeleton, rig, skin weights, avatar, retargeting, clips, events, root motion, compression, import settings, runtime blending, and platform budgets; not for general art preflight.

not rated 3 yesterday A 55 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when source art or game assets need preflight across naming, ownership, DCC export, scale, pivots, materials, textures, LOD, collision, compression, import settings, budgets, and delivery; not for GUID-only audits.

not rated 3 yesterday A 57 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when music, voice, SFX, ambience, or middleware content needs review across source ownership, loudness, codec, streaming, looping, localization, routing, memory, concurrency, platform limits, and integration; not for generic performance budgeting.

not rated 3 yesterday A 55 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when numeric game tuning data such as damage, price, cooldown, drop rate, or progression has a before/after diff that must stay within approved min/max bounds.

not rated 3 yesterday A 39 tokens original MIT

bug-hunt-swarm

06

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when an unknown crash, intermittent failure, or cross-subsystem bug needs parallel read-only reproduction lanes, ranked hypotheses, suspect paths, and an integrator root-cause plan.

not rated 3 yesterday A 42 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when running build, compile, test, launch, or runtime checks and producing a verdict tied to exact commands, exit codes, artifact paths, limitations, and fresh evidence.

not rated 3 yesterday A 41 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when triaging a C++ game server crash, dump, access violation, segmentation fault, stack trace, symbols, or build identity into a stable signature and ranked root-cause plan.

not rated 3 yesterday A 46 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when modeling a game economy's currencies, item faucets, sinks, exchange rates, player segments, inflation risk, progression affordability, or live-operations reward assumptions.

not rated 3 yesterday A 40 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when debugging a crash, lỗi, failing game, tool, build, service, script, or reproducible local code failure requires repro or reproduction, giả thuyết or ranked hypotheses, instrumentation, root-cause isolation, a minimal fix, regression proof, and a regression test.

not rated 3 yesterday A 63 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when decomposing an approved specification into ordered work packets with a file owner, exact paths, single-writer ownership, dependencies, risks, evidence, and verification commands.

not rated 3 yesterday A 40 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when planning a game MySQL schema or data migration that requires 3306 or 3307 isolation, recognized schema gates, dry-run review, backup, restore, human approval, and zero credential exposure.

not rated 3 yesterday A 50 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when exploring a game feature, mechanic, player experience, or production approach and the team needs two or three options with trade-offs before choosing a design.

not rated 3 yesterday A 38 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when an approved, chosen, or selected game mechanic direction must become a testable specification with acceptance criteria, state transitions, inputs, outputs, edge cases, tuning, telemetry, and playtest criteria.

not rated 3 yesterday A 46 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when defining or reviewing game frame-time, memory, loading, network, CPU, GPU, allocation, or thermal budgets against captured measurements and target hardware tiers.

not rated 3 yesterday A 36 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when a Unity team needs approved PlayMode screenshots, immutable capture evidence, reviewed showcase slides, or report-only store screenshot packaging without auto-upload, signing, or submission.

not rated 3 yesterday A 44 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when a level, encounter, mission space, or content slice needs review for player flow, pacing, readability, content density, progression gates, challenge, replayability, and production feasibility; not for broad feature ideation.

not rated 3 yesterday A 51 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when a live game content update needs a governed rollout and rollback plan across cohort, canary, configuration, dependencies, monitoring, approvals, triggers, recovery, communication, and post-rollout verification; not for incident response after failure.

not rated 3 yesterday A 56 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when a live production service outage needs incident-controlled service or database mitigation, an incident commander, containment, timeline, player communications, recovery, and postmortem.

not rated 3 yesterday A 39 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when servers or online game services need controlled load, soak, concurrency, capacity, saturation, leak, queue, failover, recovery, and scaling verification with baselines and stop conditions; not for client frame budgets.

not rated 3 yesterday A 52 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when auditing localization source authority, generated copies, translation keys, missing or extra entries, mismatched text, encoding, mojibake, or client and server localization drift.

not rated 3 yesterday A 42 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when normalized Lua client/server RPC contract copies or generated protocol tables disagree on opcode, request-response fields, types, ordering, or source authority.

not rated 3 yesterday A 36 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when a C++ server and Unity client protocol manifest or wire compatibility review covers packet version negotiation, numeric opcode registry, byte layout order, direction, and request-response pairing.

not rated 3 yesterday A 44 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Claude CodeCodex

Use when diagnosing a multi-service local game environment with port conflicts, process listeners, configured ports, service names, startup dependencies, and cross-project isolation concerns.

not rated 3 yesterday A 39 tokens original MIT

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