game-performance-budget

game-performance-budget is a skill for Codex from hoatv2211/GameStudio-CodexKIT. It costs 36 tokens per session (777 once invoked), scanned A, original, MIT.

A review method for checking game performance against measured limits on target hardware.

In plain words
What is it for?
Use it to review frame time, memory, loading, network use, CPU, GPU, allocations, or heat during milestone checks, optimization reviews, and regression tests.
Why use it?
It prevents a game from being judged only by how it runs on a developer's machine or by its average frame rate.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to review frame time, memory, loading, network use, CPU, GPU, allocations, or heat during milestone checks, optimization reviews, and regression tests.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hoatv2211/gamestudio-codexkit/game-performance-budget
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hoatv2211/GameStudio-CodexKIT --skill game-performance-budget
Clone the repo
git clone --depth 1 https://github.com/hoatv2211/GameStudio-CodexKIT

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-performance-budget

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/game-performance-budget/github.svg)](https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/game-performance-budget)
Your own site
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/game-performance-budget"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/game-performance-budget/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-performance-budget

Your own site · 80×15
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/game-performance-budget"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/game-performance-budget.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 777 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.00777
Opus 5 $0.00018 $0.00388
Sonnet 5 $0.00007 $0.00155
Haiku 4.5 $0.00004 $0.00078

Measured 8d ago against content hash 58424b00c98d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

game-performance-budget scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/performance_budget.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-performance-budget/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Performance Budget

Overview

Compare reproducible performance measurements with explicit budgets instead of treating a fast developer machine or average frame rate as proof.

When to use

Use for milestone gates, optimization reviews, target-hardware qualification, regression checks, memory reviews, loading tests, and network performance budgets.

When NOT to use

Do not use to guess performance without captures, to optimize before a measured bottleneck, or to certify hardware that was not tested.

Required inputs and context discovery

Collect build ID, scene or scenario, target hardware tier, quality settings, warm-up method, capture duration, measurement tool, percentile metrics, memory categories, loading phases, network conditions, and thresholds.

Safety and risk level

Read-only analysis. Profiling unavailable hardware or builds is BLOCKED; estimates may be Unverified but never PASS.

Workflow

  1. Define budgets per target hardware tier and gameplay scenario. Completion criterion: units, thresholds, and allowed variance are explicit.
  2. Validate capture identity and measurement method. Completion criterion: build, settings, warm-up, duration, and profiler source are recorded.
  3. Compare observed percentiles and peaks with each budget. Completion criterion: every metric reports target, observed value, delta, and verdict.
  4. Attribute exceeded budgets to measured subsystems or mark attribution unresolved. Completion criterion: bottleneck claims cite profiler evidence rather than intuition.
  5. Define optimization experiments and regression gates. Completion criterion: each action includes a metric, target, owner, and retest scenario.

Evidence and output contract

Produce performance-budget-report.json with build and hardware identity, scenarios, targets, observations, deltas, verdicts, profiler artifacts, limitations, and retest actions.

Handoff contract

Record failing tiers, worst scenarios, capture paths, suspected subsystems, known measurement noise, owners, and exact retest commands or steps.

Read the full file on GitHub · 79 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 79 lines · 36 tokens per session scan A 58424b00c98d

Subscribe to this mod's changes

game-performance-budget is a skill published in the GitHub repository hoatv2211/GameStudio-CodexKIT (3 stars, last pushed yesterday), licensed MIT. It adds 36 tokens to every session and 777 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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