bug-hunt-swarm

bug-hunt-swarm is a skill for Codex from hoatv2211/GameStudio-CodexKIT. It costs 42 tokens per session (809 once invoked), scanned A, original, MIT.

A read-only investigation method for unknown crashes, intermittent failures, and bugs that may involve several parts of a system.

In plain words
What is it for?
Use it to investigate race conditions, protocol mismatches, multi-service failures, unclear subsystem ownership, or failures that happen only sometimes.
Why use it?
It lets separate investigations test different possible causes before the evidence is combined, without changing the shared code or environment.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to investigate race conditions, protocol mismatches, multi-service failures, unclear subsystem ownership, or failures that happen only sometimes.

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Install with agentmods
npx agentmods add skills/hoatv2211/gamestudio-codexkit/bug-hunt-swarm
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hoatv2211/GameStudio-CodexKIT --skill bug-hunt-swarm
Clone the repo
git clone --depth 1 https://github.com/hoatv2211/GameStudio-CodexKIT

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bug-hunt-swarm

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/bug-hunt-swarm/github.svg)](https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/bug-hunt-swarm)
Your own site
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/bug-hunt-swarm"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/bug-hunt-swarm/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bug-hunt-swarm

Your own site · 80×15
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/bug-hunt-swarm"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/bug-hunt-swarm.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 809 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.00809
Opus 5 $0.00021 $0.00404
Sonnet 5 $0.00008 $0.00162
Haiku 4.5 $0.00004 $0.00081

Measured 9d ago against content hash e89c66741853, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

bug-hunt-swarm scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/bug-hunt-swarm/SKILL.md · 83 lines

How it starts

The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Bug Hunt Swarm

Overview

Explore an unknown failure through independent read-only hypotheses, then converge on the smallest discriminating reproduction or instrumentation plan.

When to use

Use for intermittent crashes, unclear subsystem ownership, multi-service failures, race conditions, protocol mismatches, or symptoms with several plausible root causes.

When NOT to use

Do not use for reviewing an already known patch, implementing fixes, or parallel lanes that would need to mutate the same environment.

Required inputs and context discovery

Collect symptom, expected behavior, frequency, environment, timeline, known-good snapshot, logs, subsystem map, active processes, safe read-only commands, and integrator owner.

Safety and risk level

Lanes are read-only. They may propose instrumentation but cannot patch files, start or stop services, change databases, or modify shared fixtures.

Workflow

  1. Freeze one symptom statement and shared evidence packet. Completion criterion: all lanes investigate the same observable failure.
  2. Assign disjoint hypotheses such as data, timing, config, protocol, rendering, or environment. Completion criterion: each lane has a falsifiable question and suspect paths.
  3. Run independent read-only inspection and reproduction attempts. Completion criterion: each lane returns evidence, counterevidence, and confidence.
  4. Rank hypotheses by explanatory power and cost of the next experiment. Completion criterion: the integrator selects one discriminating action.
  5. Hand the selected action to evidence-first-debugging for mutation or instrumentation. Completion criterion: the swarm ends before any lane writes files.

Evidence and output contract

Produce bug packets containing hypothesis, evidence, counterevidence, reproduction status, suspect paths, proposed experiment, confidence, and integrator rank.

Handoff contract

Record symptom, shared snapshot, lanes, commands, ranked hypotheses, unresolved evidence, and the next single experiment with its owner.

Read the full file on GitHub · 83 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 83 lines · 42 tokens per session scan A e89c66741853

Subscribe to this mod's changes

bug-hunt-swarm is a skill published in the GitHub repository hoatv2211/GameStudio-CodexKIT (3 stars, last pushed 2d ago), licensed MIT. It adds 42 tokens to every session and 809 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.