game-feature-brainstorming

game-feature-brainstorming is a skill for Codex from hoatv2211/GameStudio-CodexKIT. It costs 38 tokens per session (756 once invoked), scanned A, original, MIT.

A structured way to explore different options for a game feature, mechanic, player experience, or production approach before choosing one.

In plain words
What is it for?
Use it to compare options for gameplay mechanics, progression, combat, economy, social features, user flows, tools, or technical approaches.
Why use it?
It makes trade-offs visible while changes are still inexpensive, instead of letting an early design decision harden unnoticed.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to compare options for gameplay mechanics, progression, combat, economy, social features, user flows, tools, or technical approaches.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hoatv2211/gamestudio-codexkit/game-feature-brainstorming
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hoatv2211/GameStudio-CodexKIT --skill game-feature-brainstorming
Clone the repo
git clone --depth 1 https://github.com/hoatv2211/GameStudio-CodexKIT

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-feature-brainstorming

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/game-feature-brainstorming/github.svg)](https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/game-feature-brainstorming)
Your own site
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/game-feature-brainstorming"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/game-feature-brainstorming/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-feature-brainstorming

Your own site · 80×15
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/game-feature-brainstorming"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/game-feature-brainstorming.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 756 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.00756
Opus 5 $0.00019 $0.00378
Sonnet 5 $0.00008 $0.00151
Haiku 4.5 $0.00004 $0.00076

Measured 9d ago against content hash a5c0f08e76df, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

game-feature-brainstorming scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-feature-brainstorming/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Feature Brainstorming

Overview

Clarify the desired player experience, then compare a small set of meaningfully different options before implementation details harden.

When to use

Use for new mechanics, progression, combat, economy, social features, tools, UX flows, or technical approaches with real design trade-offs.

When NOT to use

Do not use when an approved option already needs a formal specification, when the request is a micro-fix, or when safety requires immediate containment rather than ideation.

Required inputs and context discovery

Collect player goal, target audience, platform, session length, constraints, production budget, content burden, technical limits, accessibility needs, success signals, and non-goals.

Safety and risk level

Brainstorming is read-only. It does not authorize prototypes, purchases, schema changes, service work, or asset mutation.

Workflow

  1. Frame the player problem and the experience the feature should create. Completion criterion: outcome and non-goals are testable statements.
  2. Identify constraints and the decisions with the highest downstream cost. Completion criterion: technical, content, UX, and production limits are explicit.
  3. Propose two or three distinct options rather than cosmetic variants. Completion criterion: each option has a different core loop or implementation shape.
  4. Compare player value, complexity, risk, tuning leverage, exploit surface, and testability. Completion criterion: a trade-off table makes the recommendation inspectable.
  5. Recommend one option and list assumptions requiring prototype or playtest evidence. Completion criterion: the selected direction can move to game-feature-to-spec.

Evidence and output contract

Produce problem framing, constraints, two or three options, trade-off table, recommendation, rejected alternatives, assumptions, and required prototype/playtest evidence.

Handoff contract

Record chosen and rejected options, decision rationale, unresolved assumptions, tuning risks, and the prompt for creating the specification.

Read the full file on GitHub · 79 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 79 lines · 38 tokens per session scan A a5c0f08e76df

Subscribe to this mod's changes

game-feature-brainstorming is a skill published in the GitHub repository hoatv2211/GameStudio-CodexKIT (3 stars, last pushed 2d ago), licensed MIT. It adds 38 tokens to every session and 756 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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