liveops-incident-response

liveops-incident-response is a skill for Codex from hoatv2211/GameStudio-CodexKIT. It costs 39 tokens per session (872 once invoked), scanned A, original, MIT.

An incident-management guide for outages and serious problems affecting a live game service. It organizes diagnosis, containment, recovery, communication, and the post-incident review while keeping production changes under human approval.

In plain words
What is it for?
Use it to coordinate an incident commander, assess player and service impact, track events and deployments, plan approved mitigations, communicate status, and document the postmortem.
Why use it?
It provides a clear record and decision process when players may face downtime, severe lag, failed releases, exploits, economy abuse, login failures, or data risks.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to coordinate an incident commander, assess player and service impact, track events and deployments, plan approved mitigations, communicate status, and document the postmortem.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hoatv2211/gamestudio-codexkit/liveops-incident-response
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hoatv2211/GameStudio-CodexKIT --skill liveops-incident-response
Clone the repo
git clone --depth 1 https://github.com/hoatv2211/GameStudio-CodexKIT

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for liveops-incident-response

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/liveops-incident-response/github.svg)](https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/liveops-incident-response)
Your own site
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/liveops-incident-response"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/liveops-incident-response/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for liveops-incident-response

Your own site · 80×15
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/liveops-incident-response"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/liveops-incident-response.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 872 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.00872
Opus 5 $0.00019 $0.00436
Sonnet 5 $0.00008 $0.00174
Haiku 4.5 $0.00004 $0.00087

Measured 9d ago against content hash ac7040a9e32a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

liveops-incident-response scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/liveops-incident-response/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Liveops Incident Response

Overview

Create a calm, evidence-based incident record and decision structure while preserving explicit human authority over production changes.

When to use

Use for outages, severe latency, failed deployments, exploit waves, economy abuse, data integrity risk, authentication failures, or player-impacting service degradation.

When NOT to use

Do not use for routine bug triage, speculative incidents without observable impact, or autonomous production commands.

Required inputs and context discovery

Collect incident start time, affected services and regions, player impact, dashboards, alerts, deployment history, build and configuration identity, security or privacy indicators, incident commander, communication owner, authorized runbooks, rollback state, and protected credentials.

Safety and risk level

High-risk production context. Read-only diagnosis may proceed, but service control, traffic changes, rollback, database writes, bans, credential rotation, and public communication require explicit authority for the exact action. Otherwise mark them BLOCKED.

Workflow

  1. Establish incident command, severity, scope, communication channel, and decision log. Completion criterion: one incident commander and current impact statement are explicit.
  2. Preserve a timestamped timeline of alerts, observations, hypotheses, and actions. Completion criterion: facts are separated from assumptions and every action names its actor.
  3. Stabilize by proposing the smallest reversible mitigations from approved runbooks. Completion criterion: unapproved production actions remain BLOCKED with risk and owner.
  4. Validate recovery against player-facing and system health indicators. Completion criterion: recovery is not declared from one metric or absence of alerts alone.
  5. Hand off monitoring, follow-up defects, security review, and post-incident analysis. Completion criterion: owners, deadlines, evidence paths, and residual risks are recorded.

Read the full file on GitHub · 79 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 79 lines · 39 tokens per session scan A ac7040a9e32a

Subscribe to this mod's changes

liveops-incident-response is a skill published in the GitHub repository hoatv2211/GameStudio-CodexKIT (3 stars, last pushed 2d ago), licensed MIT. It adds 39 tokens to every session and 872 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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