load-soak-capacity-verification

load-soak-capacity-verification is a skill for Codex from hoatv2211/GameStudio-CodexKIT. It costs 52 tokens per session (848 once invoked), scanned A, original, MIT.

A controlled testing guide for checking how servers or online game services behave under sustained traffic and increasing numbers of users.

In plain words
What is it for?
Use it to define traffic and data models, run load or soak tests, measure service objectives, and verify concurrency, capacity, recovery, and scaling. It is not for measuring client frame rates.
Why use it?
It helps reveal capacity limits, saturation, queue buildup, memory leaks, failover problems, recovery issues, and scaling gaps using baselines and stop conditions.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to define traffic and data models, run load or soak tests, measure service objectives, and verify concurrency, capacity, recovery, and scaling. It is not for measuring client frame rates.

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Install with agentmods
npx agentmods add skills/hoatv2211/gamestudio-codexkit/load-soak-capacity-verification
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hoatv2211/GameStudio-CodexKIT --skill load-soak-capacity-verification
Clone the repo
git clone --depth 1 https://github.com/hoatv2211/GameStudio-CodexKIT

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for load-soak-capacity-verification

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/load-soak-capacity-verification/github.svg)](https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/load-soak-capacity-verification)
Your own site
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/load-soak-capacity-verification"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/load-soak-capacity-verification/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for load-soak-capacity-verification

Your own site · 80×15
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/load-soak-capacity-verification"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/load-soak-capacity-verification.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 848 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00848
Opus 5 $0.00026 $0.00424
Sonnet 5 $0.00010 $0.00170
Haiku 4.5 $0.00005 $0.00085

Measured 9d ago against content hash 4e6a2e716d5b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

load-soak-capacity-verification scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/load-soak-capacity-verification/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Load Soak Capacity Verification

Overview

Provide an evidence-first contract for load, soak, concurrency, capacity, saturation, queues, leaks, failover, recovery, scaling, baselines, and stop conditions.

When to use

Use only for the trigger conditions in the description and when the requested artifact needs explicit owners, evidence, limitations, and verification.

When NOT to use

Do not use for client FPS budgets or uncontrolled production load testing.

Required inputs and context discovery

Collect exact project and build identity, requested scope, owners, dependencies, constraints, existing evidence, commands, artifact paths, risks, approvals, rollback or recovery, and unavailable information.

Safety and risk level

Risk level is medium. Read-only review never authorizes mutation. Any load, rollout, publication, service, database, credential, or external-system action requires explicit human approval and bounded stop conditions.

Workflow

  1. Define environment, topology, dataset, traffic model, baseline, SLOs, and abort thresholds. Completion criterion: evidence is recorded and unresolved items are explicit.
  2. Verify authorization, isolation, observability, cleanup, and recovery before generating load. Completion criterion: evidence is recorded and unresolved items are explicit.
  3. Run stepped load and bounded soak while capturing latency, errors, saturation, queues, and resources. Completion criterion: evidence is recorded and unresolved items are explicit.
  4. Test degradation, scaling, failover, recovery, and leak hypotheses against baselines. Completion criterion: evidence is recorded and unresolved items are explicit.
  5. Return measured capacity, confidence, bottlenecks, artifacts, and BLOCKED gaps. Completion criterion: evidence is recorded and unresolved items are explicit.

Evidence and output contract

Produce load-soak-report.json with scope, snapshot, findings, owners, commands and exit codes, artifacts, acceptance criteria, Verified facts, Snapshot assumptions, Unverified hypotheses, BLOCKED items, and next actions.

Read the full file on GitHub · 79 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 79 lines · 52 tokens per session scan A 4e6a2e716d5b

Subscribe to this mod's changes

load-soak-capacity-verification is a skill published in the GitHub repository hoatv2211/GameStudio-CodexKIT (3 stars, last pushed 2d ago), licensed MIT. It adds 52 tokens to every session and 848 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.