vibe-adversarial-test-generation

vibe-adversarial-test-generation is a skill for Claude Code from mracal/vibe-engineering. It costs 44 tokens per session (1,341 once invoked), scanned A, a copy of vibe-adversarial-test-generation, MIT.

A test-generation guide for finding edge cases, failure modes, and tests tied to stated requirements. It covers inputs and conditions such as boundaries, missing values, concurrent work, exhausted resources, and malformed data.

In plain words
What is it for?
Use it after writing happy-path tests, before declaring coverage complete, when requirements lack matching tests, or when preparing for a security review.
Why use it?
Normal tests show that expected cases work, but they may miss how software behaves under stress or invalid input. Requirement-linked tests also show whether the implementation meets its specification.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Good fit Use it after writing happy-path tests, before declaring coverage complete, when requirements lack matching tests, or when preparing for a security review.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mracal/vibe-engineering/adversarial-test-generation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mracal/vibe-engineering --skill adversarial-test-generation
Clone the repo
git clone --depth 1 https://github.com/mracal/vibe-engineering

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vibe-adversarial-test-generation

README.md
[![agentmods](https://agentmods.dev/badge/skills/mracal/vibe-engineering/adversarial-test-generation/github.svg)](https://agentmods.dev/skills/mracal/vibe-engineering/adversarial-test-generation)
Your own site
<a href="https://agentmods.dev/skills/mracal/vibe-engineering/adversarial-test-generation"><img src="https://agentmods.dev/badge/skills/mracal/vibe-engineering/adversarial-test-generation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for vibe-adversarial-test-generation

Your own site · 80×15
<a href="https://agentmods.dev/skills/mracal/vibe-engineering/adversarial-test-generation"><img src="https://agentmods.dev/badge/skills/mracal/vibe-engineering/adversarial-test-generation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,341 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.01341
Opus 5 $0.00022 $0.00671
Sonnet 5 $0.00009 $0.00268
Haiku 4.5 $0.00004 $0.00134

Measured 9d ago against content hash 3873b71ed8f5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

vibe-adversarial-test-generation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to vibe-adversarial-test-generation — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/adversarial-test-generation/SKILL.md · 158 lines

How it starts

The opening of the file, as written. The whole thing — 158 lines — stays where its author put it; the contents beside it link to each section on GitHub.

vibe-adversarial-test-generation

Happy-path tests prove your code works. Adversarial tests prove it doesn't break. Spec-linked tests prove it does what it's supposed to.

When to Use This Skill

  • After writing happy-path tests for a feature
  • Before claiming test coverage is complete
  • When spec requirements lack corresponding tests
  • When preparing for a security review
  • When vibe-spec-sync or vibe-coverage-enforcer reports uncovered requirements

When NOT to Use This Skill

  • Before happy-path tests exist (write those first)
  • For throwaway/prototype code
  • When the function is trivially simple (e.g., getters/setters)

Modes

Mode 1: Adversarial (Edge Cases)

Generate tests that break assumptions across 6 categories.

1. Boundary Values
  • Zero, one, max, max+1 for all numeric inputs
  • Empty string, single char, max-length string
  • Empty array, single element, very large array
  • Exactly at threshold values
2. Nil/Null/Undefined
  • nil pointer as receiver
  • nil arguments to every parameter
  • nil nested fields in structs
  • Returning nil where non-nil expected
3. Type Edge Cases
  • Unicode: emoji, RTL text, zero-width chars, combining chars
  • Strings: newlines, tabs, null bytes, control characters
  • Numbers: NaN, Infinity, -0, very large, very small
  • Dates: leap year, DST transitions, timezone boundaries, epoch
4. Concurrency
  • Two goroutines/threads calling the same function
  • Read during write
  • Close during use
  • Cancel during operation
5. Resource Exhaustion
  • Very large inputs (10MB string, 1M element slice)
  • Disk full simulation
  • Network timeout simulation
  • Memory pressure
6. Malformed Input
  • Invalid JSON/YAML/XML
  • Truncated input (cut off mid-field)
  • Wrong types (string where int expected)
  • Extra fields, missing required fields
  • SQL injection patterns, XSS payloads (for external inputs)

Mode 2: Spec-Driven (Requirement Coverage)

Generate tests that trace back to specific spec requirements.

  1. Read the spec — Find the specification document for the feature under test

Read the full file on GitHub · 158 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 158 lines · 44 tokens per session scan A 3873b71ed8f5

Subscribe to this mod's changes

vibe-adversarial-test-generation is a skill published in the GitHub repository mracal/vibe-engineering (3 stars, last pushed today), licensed MIT. It adds 44 tokens to every session and 1,341 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to vibe-adversarial-test-generation, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

evidence-first-debugging

Use when debugging a crash, lỗi, failing game, tool, build, service, script, or reproducible local code failure requires repro or reproduction, giả thuyết or ranked hypotheses, instrumentation, root-cause isolation, a minimal fix, regression proof, and a regression test.

hoatv2211/GameStudio-CodexKIT · 63 tokens

build-and-runtime-verification

Use when running build, compile, test, launch, or runtime checks and producing a verdict tied to exact commands, exit codes, artifact paths, limitations, and fresh evidence.

hoatv2211/GameStudio-CodexKIT · 41 tokens

load-soak-capacity-verification

Use when servers or online game services need controlled load, soak, concurrency, capacity, saturation, leak, queue, failover, recovery, and scaling verification with baselines and stop conditions; not for client frame budgets.

hoatv2211/GameStudio-CodexKIT · 52 tokens

platform-device-compatibility-matrix

Use when a game needs a platform and device compatibility matrix across OS, hardware, GPU, memory, resolution, input, network, storefront, certification, test evidence, and support policy; not for store metadata preparation.

hoatv2211/GameStudio-CodexKIT · 51 tokens

playtest-evidence

Use when planning or reviewing game playtests that need structured scenarios, participant context, observations, reproduction evidence, severity, and honest separation of observed findings from conclusions.

hoatv2211/GameStudio-CodexKIT · 37 tokens

qa-test-strategy-and-coverage

Use when a game project, milestone, or feature needs a QA test strategy and coverage matrix across risk, test levels, platforms, environments, ownership, automation, regression, evidence, and exit criteria; not for one playtest session.

hoatv2211/GameStudio-CodexKIT · 55 tokens