platform-device-compatibility-matrix

platform-device-compatibility-matrix is a skill for Codex from hoatv2211/GameStudio-CodexKIT. It costs 51 tokens per session (837 once invoked), scanned A, original, MIT.

A documented table of the platforms, devices and conditions a game supports, such as operating systems, hardware, graphics chips, memory, resolution, controls and network types. It also records certification requirements, test evidence and support limits.

In plain words
What is it for?
Use it to define minimum and recommended device tiers, record compatibility tests, and decide which platforms or devices customer support will cover. It is not for preparing store screenshots or metadata.
Why use it?
It replaces vague compatibility claims with specific supported configurations and proof. Missing tests, unclear limits and ownership gaps become visible before release.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to define minimum and recommended device tiers, record compatibility tests, and decide which platforms or devices customer support will cover. It is not for preparing store screenshots or metadata.

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Install with agentmods
npx agentmods add skills/hoatv2211/gamestudio-codexkit/platform-device-compatibility-matrix
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hoatv2211/GameStudio-CodexKIT --skill platform-device-compatibility-matrix
Clone the repo
git clone --depth 1 https://github.com/hoatv2211/GameStudio-CodexKIT

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for platform-device-compatibility-matrix

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/platform-device-compatibility-matrix.svg)](https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/platform-device-compatibility-matrix)
Your own site
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/platform-device-compatibility-matrix"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/platform-device-compatibility-matrix.svg" alt="Measured on agentmods" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 837 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.00837
Opus 5 $0.00026 $0.00418
Sonnet 5 $0.00010 $0.00167
Haiku 4.5 $0.00005 $0.00084

Measured 7d ago against content hash bda138fb0b05, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

platform-device-compatibility-matrix scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/platform-device-compatibility-matrix/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Platform Device Compatibility Matrix

Overview

Provide an evidence-first contract for platform, device, OS, CPU, GPU, memory, resolution, input, network, storefront, certification, and support evidence.

When to use

Use only for the trigger conditions in the description and when the requested artifact needs explicit owners, evidence, limitations, and verification.

When NOT to use

Do not use only to prepare store screenshots, metadata, or submission forms.

Required inputs and context discovery

Collect exact project and build identity, requested scope, owners, dependencies, constraints, existing evidence, commands, artifact paths, risks, approvals, rollback or recovery, and unavailable information.

Safety and risk level

Risk level is read-only. Read-only review never authorizes mutation. Any load, rollout, publication, service, database, credential, or external-system action requires explicit human approval and bounded stop conditions.

Workflow

  1. Define supported platforms, minimum and recommended tiers, regions, and support policy. Completion criterion: evidence is recorded and unresolved items are explicit.
  2. Enumerate representative devices, OS versions, hardware, display, input, and network conditions. Completion criterion: evidence is recorded and unresolved items are explicit.
  3. Bind each matrix cell to build identity, scenario, command, artifact, and freshness. Completion criterion: evidence is recorded and unresolved items are explicit.
  4. Record certification, storefront, accessibility, peripheral, and degradation risks. Completion criterion: evidence is recorded and unresolved items are explicit.
  5. Return supported, unsupported, conditional, or BLOCKED verdicts without extrapolation. Completion criterion: evidence is recorded and unresolved items are explicit.

Evidence and output contract

Produce compatibility-matrix.json with scope, snapshot, findings, owners, commands and exit codes, artifacts, acceptance criteria, Verified facts, Snapshot assumptions, Unverified hypotheses, BLOCKED items, and next actions.

Read the full file on GitHub · 79 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 79 lines · 51 tokens per session scan A bda138fb0b05

Subscribe to this mod's changes

platform-device-compatibility-matrix is a skill published in the GitHub repository hoatv2211/GameStudio-CodexKIT (3 stars, last pushed yesterday), licensed MIT. It adds 51 tokens to every session and 837 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.