art-asset-pipeline-preflight

art-asset-pipeline-preflight is a skill for Codex from hoatv2211/GameStudio-CodexKIT. It costs 57 tokens per session (857 once invoked), scanned A, original, MIT.

A pre-release review for source artwork and game assets, checking their names, ownership, exports, scale, materials, textures, collision, compression, import settings, and size limits.

In plain words
What is it for?
Use it before delivering or importing art and game assets when export settings, platform limits, level-of-detail versions, collision, or file budgets need checking.
Why use it?
It catches asset problems before they reach the game or build, while recording owners, evidence, risks, and unresolved items.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it before delivering or importing art and game assets when export settings, platform limits, level-of-detail versions, collision, or file budgets need checking.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hoatv2211/gamestudio-codexkit/art-asset-pipeline-preflight
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hoatv2211/GameStudio-CodexKIT --skill art-asset-pipeline-preflight
Clone the repo
git clone --depth 1 https://github.com/hoatv2211/GameStudio-CodexKIT

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for art-asset-pipeline-preflight

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/art-asset-pipeline-preflight/github.svg)](https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/art-asset-pipeline-preflight)
Your own site
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/art-asset-pipeline-preflight"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/art-asset-pipeline-preflight/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for art-asset-pipeline-preflight

Your own site · 80×15
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/art-asset-pipeline-preflight"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/art-asset-pipeline-preflight.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 857 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.00857
Opus 5 $0.00028 $0.00428
Sonnet 5 $0.00011 $0.00171
Haiku 4.5 $0.00006 $0.00086

Measured 11d ago against content hash 6b0851fd719e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

art-asset-pipeline-preflight scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/art-asset-pipeline-preflight/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Art Asset Pipeline Preflight

Overview

Provide an evidence-first contract for source art ownership, naming, export, scale, pivot, material, texture, LOD, collision, compression, import, and budget.

When to use

Use only for the trigger conditions in the description and when the requested artifact needs explicit owners, evidence, limitations, and verification.

When NOT to use

Do not use for a narrow Unity GUID/meta integrity check or bulk reimport.

Required inputs and context discovery

Collect exact project and build identity, requested scope, owners, dependencies, constraints, existing evidence, commands, artifact paths, risks, approvals, rollback or recovery, and unavailable information.

Safety and risk level

Risk level is read-only. Read-only review never authorizes mutation. Any load, rollout, publication, service, database, credential, or external-system action requires explicit human approval and bounded stop conditions.

Workflow

  1. Bind assets to source files, owners, target platforms, engine version, and budget. Completion criterion: evidence is recorded and unresolved items are explicit.
  2. Check naming, hierarchy, scale, pivots, transforms, topology, UVs, and material slots. Completion criterion: evidence is recorded and unresolved items are explicit.
  3. Verify export settings, texture channels, color space, compression, LOD, and collision. Completion criterion: evidence is recorded and unresolved items are explicit.
  4. Review import presets, generated outputs, dependencies, licensing, and rollback. Completion criterion: evidence is recorded and unresolved items are explicit.
  5. Return per-asset PASS, FAIL, or BLOCKED with exact remediation owners. Completion criterion: evidence is recorded and unresolved items are explicit.

Evidence and output contract

Produce art-asset-preflight.json with scope, snapshot, findings, owners, commands and exit codes, artifacts, acceptance criteria, Verified facts, Snapshot assumptions, Unverified hypotheses, BLOCKED items, and next actions.

Read the full file on GitHub · 79 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 79 lines · 57 tokens per session scan A 6b0851fd719e

Subscribe to this mod's changes

art-asset-pipeline-preflight is a skill published in the GitHub repository hoatv2211/GameStudio-CodexKIT (3 stars, last pushed 4d ago), licensed MIT. It adds 57 tokens to every session and 857 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

deep-discovery

Use when the user asks for deep discovery, 100-question brainstorming, idea interrogation, architecture stress testing, strategy vetting, weakness finding, hole-poking, exhaustive exploration, planning or auditing Codex plugins or skills, or pre-commitment review of a design, plan, strategy, architecture, product…

forsonny/deep-discovery · 76 tokens

prewalk

Use when the user wants a coding task executed with a strong planner model first and a faster/cheaper executor model after the first successful implementation edit.

vivekascoder/codex-prewalk · 33 tokens

code-standards

C# coding standards and code review. Use when the user mentions coding standards or conventions, writing code to spec, defining standards for a project, cohesion and coupling, design pattern selection, or naming conventions, or wants a code review on the design and standards dimension.

tianzhiying/Unity-perf · 58 tokens

registry-broker-orchestrator

Use Registry Broker to discover and summon specialist agents for focused subtasks from inside Codex.

hashgraph-online/registry-broker-codex-plugin · 25 tokens

unity-performance

Unity performance optimization. Use when the user asks to optimize a class, view, function, folder or an entire module, or mentions stutter, lag, frame drops, low FPS, jank, overheating, battery drain, GC allocation, memory leaks, DrawCalls, batching, overdraw, slow loading, large build size, Profiler, PerfDog, or…

tianzhiying/Unity-perf · 102 tokens

sega

A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks.

bergside/awesome-design-skills · 39 tokens