localization-authority-audit

localization-authority-audit is a skill for Codex from hoatv2211/GameStudio-CodexKIT. It costs 42 tokens per session (767 once invoked), scanned A, original, MIT.

A read-only review of where translation text is maintained and whether copied or generated language files agree with it.

In plain words
What is it for?
Use it to audit translation keys, client and server language drift, generated language maps, fallback behavior, or encoding problems such as mojibake.
Why use it?
It helps find missing, extra, outdated, or garbled translations and prevents edits to the wrong file when several systems contain the same text.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to audit translation keys, client and server language drift, generated language maps, fallback behavior, or encoding problems such as mojibake.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hoatv2211/gamestudio-codexkit/localization-authority-audit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hoatv2211/GameStudio-CodexKIT --skill localization-authority-audit
Clone the repo
git clone --depth 1 https://github.com/hoatv2211/GameStudio-CodexKIT

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for localization-authority-audit

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/localization-authority-audit.svg)](https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/localization-authority-audit)
Your own site
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/localization-authority-audit"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/localization-authority-audit.svg" alt="Measured on agentmods" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 767 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.00767
Opus 5 $0.00021 $0.00383
Sonnet 5 $0.00008 $0.00153
Haiku 4.5 $0.00004 $0.00077

Measured 8d ago against content hash 5fb7713bf89d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

localization-authority-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/localization_audit.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/localization-authority-audit/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Localization Authority Audit

Overview

Identify the localization source of truth and compare every generated or copied map without rewriting multilingual data or masking encoding problems.

When to use

Use for missing keys, extra keys, stale translations, client/server text drift, generated localization copies, encoding mismatches, UTF-8 versus legacy encodings, or mojibake.

When NOT to use

Do not use for Lua packet/RPC field contracts or bulk encoding conversion without project-specific approval and backup.

Required inputs and context discovery

Collect authority path, copy/generated paths, generation pipeline, locale list, key format, encoding evidence, fallback behavior, runtime owner, and protected vendor/generated data.

Safety and risk level

Read-only audit first. Never bulk-convert encodings, normalize multilingual text, or edit generated copies before source authority and backup are verified.

Workflow

  1. Identify source authority, generated copies, runtime consumers, and fallback order. Completion criterion: unknown authority remains BLOCKED.
  2. Verify file encodings with evidence before decoding or comparing text. Completion criterion: mojibake is not mistaken for a translation difference.
  3. Normalize keys without changing source text and compare missing, extra, and mismatched entries. Completion criterion: every finding cites authority and copy locations.
  4. Trace generation or copy synchronization for stale outputs. Completion criterion: the editable source and regeneration path are known.
  5. Propose source-first fixes, targeted encoding handling, and verification fixtures. Completion criterion: no bulk conversion or generated-file hand edit is proposed without safeguards.

Evidence and output contract

Produce localization-audit.json with authority, encodings, locales, missing/extra/mismatched keys, generation paths, runtime fallback, limitations, and source-first recommendations.

Handoff contract

Record authority and copy paths, encoding evidence, key mismatches, generated no-touch files, unresolved locale ownership, and next safe action.

Read the full file on GitHub · 79 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 79 lines · 42 tokens per session scan A 5fb7713bf89d

Subscribe to this mod's changes

localization-authority-audit is a skill published in the GitHub repository hoatv2211/GameStudio-CodexKIT (3 stars, last pushed yesterday), licensed MIT. It adds 42 tokens to every session and 767 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.