Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/htdt/godogen/agents-mdgit clone --depth 1 https://github.com/htdt/godogenWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00304 | $0.00304 |
| Opus 5 | $0.00152 | $0.00152 |
| Sonnet 5 | $0.00061 | $0.00061 |
| Haiku 4.5 | $0.00030 | $0.00030 |
Grade A, and why
godogen AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Godogen Source Repo
This repository is not a published game repo. It is the source that publish.sh renders into a runtime game repo for a chosen engine and host agent.
Source Layout
prompts/runtime.md— the engine-agnostic runtime manifest textasset-gen/— the asset-generation skill (CLI tools + docs), the one skill every published repo carriesengines/babylon.md,engines/godot.md,engines/bevy.md— per-engine guides (stack, project sketch, capture recipe, silent-failure traps)publish.sh— renders a runtime repo with--engine {godot,bevy,babylon},--agent {claude,codex}scripts/— render helpers:render_dir.py(token substitution),generate_codex_metadata.py(Codexopenai.yaml)
Editing Rules
- Do not create or maintain
.claude/skills/or.agents/skills/in this source repo. - Don't give obvious guidance. The agent is a highly capable LLM, and the deliverable (a recorded video, or a live URL the user watches) surfaces its own mistakes — so keep the guides to what the model can't infer or discover fast.
- When you change or remove a feature, describe the new state on its own terms. Name the new thing as if it were always the design.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 18 lines · 304 tokens per session scan A 68a99d75b8ac
godogen AGENTS.md is an instructions file published in the GitHub repository htdt/godogen (6,644 stars, last pushed 1mo ago), licensed MIT. It adds 304 tokens to every session, about $0.0015 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other instructions, from other repositories
godot-ai AGENTS.md
AGENTS.md instructions for hi-godot/godot-ai, covering agents.md - godot ai, what this project is, architecture, project structure and key conventions.
comedot AGENTS.md
Instructions for InvadingOctopus/comedot, covering agents.md, guidelines for the comedot project and repository, project overview, folder structure & module organization and subsystems.
yume CLAUDE.md
Instructions for kamwoh/yume, covering yume (夢) — json-driven game framework on godot, quick start, framework structure, how the engine works and tick rate is the engine's heartbeat (2026-05-16).
GodotMaker CLAUDE.md
Claude Code instructions for RandallLiuXin/GodotMaker, covering claude.md, project overview, repository structure, shared reference docs (skills/core/shared/) and key commands.
professional-game-developer.skill AGENTS.md
Instructions for chahat1709/professional-game-developer.skill, covering agents, layout and agent instructions.
steam-mcp AGENTS.md
AGENTS.md instructions for sandraschi/steam-mcp, covering steam-mcp agent context, repo, ports, auth and ai / chat (webapp).