godogen: Instructions file for Codex

AGENTS.md

godogen AGENTS.md is an instructions file for Codex, OpenCode from htdt/godogen. It costs 432 tokens per session, scanned A, original, MIT.

Repository instructions for Godogen, a source project that publishes game repositories for different game engines and coding agents. It explains the source layout and how the publishing process renders a runtime project.

In plain words
What is it for?
Editing engine-specific game guides, runtime instructions, asset-generation documentation, and the scripts used to publish Godot, Bevy, or Babylon.js projects.
Why use it?
They prevent edits from being made in generated output or in folders that this source repository does not maintain. They also keep guides focused on problems an agent may not quickly discover itself.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: reads .claude/ paths; mentions Codex.

This is htdt/godogen's own configuration. It tells Codex and OpenCode how to work on godogen itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything godogen configures →

About the project

Godogen is a generator that lets coding agents create complete games for Godot, Bevy, or Babylon.js from a short description. It is for people who want an agent to build, generate assets for, run, and demonstrate a game project. The catalogue add-ons are instructions and skills used by Claude Code and Codex during that game-building workflow.

htdt/godogen · 7,221 stars · on GitHub · x.com

Reuse

Borrowing it

Nothing to install: this file belongs to htdt/godogen. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/htdt/godogen/master/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/htdt/godogen

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godogen AGENTS.md

README.md
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Your own site
<a href="https://agentmods.dev/instructions/htdt/godogen/agents-md"><img src="https://agentmods.dev/badge/instructions/htdt/godogen/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godogen AGENTS.md

Your own site · 80×15
<a href="https://agentmods.dev/instructions/htdt/godogen/agents-md"><img src="https://agentmods.dev/badge/instructions/htdt/godogen/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 432 This file is loaded in full into every session.
When invoked 432 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00432 $0.00432
Opus 5.5 $0.00173 $0.00173
Sonnet 5.5 $0.00086 $0.00086
Haiku 4.5 $0.00043 $0.00043

Measured 10d ago against content hash 3bae1fde2b4a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godogen AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 19 lines

What it actually says

Godogen Source Repo

This repository is not a published game repo. It is the source that publish.sh renders into a runtime game repo for a chosen engine and host agent.

Source Layout

  • prompts/runtime.md — the engine-agnostic runtime manifest text
  • asset-gen/ — the asset-generation skill, the one skill every published repo carries: local generation through godogen_assets by default (SKILL.md), paid APIs in api.md
  • engines/godot.md (C#), engines/godot-gdscript.md, engines/bevy.md, engines/babylon.md, engines/threejs.md — per-engine guides (stack, project sketch, capture recipe, silent-failure traps)
  • publish.sh — renders a runtime repo with --engine {godot,godot-gdscript,bevy,babylon,threejs}, --agent {claude,codex}; the asset-gen skill gets the local godogen_assets path from .godogen_assets (git-ignored)
  • scripts/ — render helpers: render_dir.py (token substitution), generate_codex_metadata.py (Codex openai.yaml)

Editing Rules

  • Do not create or maintain .claude/skills/ or .agents/skills/ in this source repo.
  • Local generation is documented and coded in godogen_assets. asset-gen links to its docs with a short TL;DR and adds only what the game side needs; never copy its instructions or tools here.
  • Don't give obvious guidance. The agent is a highly capable LLM, and the deliverable (a recorded video, or a live URL the user watches) surfaces its own mistakes — so keep the guides to what the model can't infer or discover fast.
  • When you change or remove a feature, describe the new state on its own terms. Name the new thing as if it were always the design.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago Changed · +1 lines · +128 tokens per session 3bae1fde2b4a
  2. 1mo ago First seen · 18 lines · 304 tokens per session scan A 68a99d75b8ac

Subscribe to this mod's changes

godogen AGENTS.md is an instructions file published in the GitHub repository htdt/godogen (7,221 stars, last pushed 11d ago), licensed MIT. It adds 432 tokens to every session, about $0.0017 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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