Borrowing it
Nothing to install: this file belongs to IvanMurzak/Unity-AI-ParticleSystem. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/IvanMurzak/Unity-AI-ParticleSystem/main/AGENTS.mdgit clone --depth 1 https://github.com/IvanMurzak/Unity-AI-ParticleSystemWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/ivanmurzak/unity-ai-particlesystem/agents-md)<a href="https://agentmods.dev/instructions/ivanmurzak/unity-ai-particlesystem/agents-md"><img src="https://agentmods.dev/badge/instructions/ivanmurzak/unity-ai-particlesystem/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/ivanmurzak/unity-ai-particlesystem/agents-md"><img src="https://agentmods.dev/badge/instructions/ivanmurzak/unity-ai-particlesystem/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.01012 | $0.01012 |
| Opus 5.5 | $0.00405 | $0.00405 |
| Sonnet 5.5 | $0.00202 | $0.00202 |
| Haiku 4.5 | $0.00101 | $0.00101 |
Grade A, and why
Unity-AI-ParticleSystem AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 57 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AGENTS.md — Unity-AI-ParticleSystem
Unity package com.ivanmurzak.unity.mcp.particlesystem — makes Unity ParticleSystem components available to
Unity-MCP's RQL tools (rql-query / rql-mutate; no extension MCP tools): writable module structs, MinMaxCurve /
MinMaxGradient literals and playback methods.
An extension of AI Game Developer (com.ivanmurzak.unity.mcp),
generated from Unity-AI-Tools-Template; the user-facing tool list is in README.md.
Layout
Unity-Package/— Unity project hosting the package; onlyPackages/com.ivanmurzak.unity.mcp.particlesystem/ships.package.json— the version source of truth and the dependency pins.Editor/Scripts/Rql/— the RQL module (ParticleSystemModule: adapters, guide), one adapter per file (<Namespace_Type>_Adapter.cs); new operations are adapter methods.Runtime/— runtime assembly (currently empty).Tests/Editor/Rql/(EditMode,ParticleTestBase+ one file per adapter / module) andTests/Runtime/(PlayMode).
Unity-Tests/<unity-version>/— one test project per supported Unity version, consuming the package viafile:. A new version must also be added totest_pull_request.ymlandrelease.yml(andopen-all-projects-*).Installer/— Unity project that exports the.unitypackageinstaller (Assets/com.IvanMurzak/<name> Installer/).commands/— PowerShell helpers (below) andcheck-versions.py(synced in by the release cascade — do not hand-edit; CI runs it as theversion-consistencygate)..github/workflows/—test_pull_request.yml(PR test matrix),test_unity_plugin.yml(reusable test job),release.yml,bump_version.yml,claude.yml(@claudementions).docs/— user docs:Deploy-{OpenUPM,GitHub,npmjs}.md,Manual-Package-Rename.md,openupm-signing.md,img/.
Commands (PowerShell, from the repo root)
./commands/bump-version.ps1 -NewVersion "x.y.z" # package.json + Installer.cs in lock-step; -WhatIf to preview
./commands/get-version.ps1
./commands/update-ai-game-developer.ps1 # bump the com.ivanmurzak.unity.mcp pin; -WhatIf to preview
./commands/open-all-projects-windows.ps1 # open all Unity projects (or -unix.sh)
./commands/use-local-mcp.ps1 [-Local|-Remote] # point the Unity-MCP dep at a local checkout / back to OpenUPM
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 23d ago Changed · -4 lines · -67 tokens per session 9df235959f52
- 27d ago First seen · 61 lines · 1,079 tokens per session scan A c4eb2b2507b0
Unity-AI-ParticleSystem AGENTS.md is an instructions file published in the GitHub repository IvanMurzak/Unity-AI-ParticleSystem (60 stars, last pushed 23d ago), licensed MIT. It adds 1,012 tokens to every session, about $0.0040 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-12.
Unity-AI-ParticleSystem AGENTS.md compared with instructions from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| Unity-AI-ParticleSystem AGENTS.mdIvanMurzak/Unity-AI-ParticleSystem | Instructions file | 60 | 23d ago | MIT | A | 1,012 | Codex, OpenCode |
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