Borrowing it
Nothing to install: this file belongs to JosephOIbrahim/UnrealEngine_Bridge. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/JosephOIbrahim/UnrealEngine_Bridge/master/CLAUDE.mdgit clone --depth 1 https://github.com/JosephOIbrahim/UnrealEngine_BridgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/josephoibrahim/unrealengine_bridge/claude-md)<a href="https://agentmods.dev/instructions/josephoibrahim/unrealengine_bridge/claude-md"><img src="https://agentmods.dev/badge/instructions/josephoibrahim/unrealengine_bridge/claude-md.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.01738 | $0.01738 |
| Opus 5 | $0.00869 | $0.00869 |
| Sonnet 5 | $0.00348 | $0.00348 |
| Haiku 4.5 | $0.00174 | $0.00174 |
Grade A, and why
UnrealEngine_Bridge CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 177 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CLAUDE.md
This file provides guidance to Claude Code when working with the UnrealEngine_Bridge project.
Project Overview
UnrealEngine_Bridge is an agentic AI bridge connecting Claude Code to Unreal Engine 5.7. It enables AI-driven workflows where Claude can perceive, reason about, and manipulate UE5 scenes through MCP tools, a file-based bridge protocol, and the Remote Control API.
Forked from TranslatorsGame/ue-bridge. The original focused on cognitive profiling game delivery; this fork focuses on expanding agentic capabilities -- making Claude a more capable, autonomous collaborator inside Unreal Engine.
Commands
# UE5 project
# Open UnrealEngine_Bridge.uproject in UE 5.7 Editor
# Python bridge
python bridge_orchestrator.py # Start bridge (USD mode, JSON fallback)
python bridge_orchestrator.py --json # Force JSON mode
python bridge_orchestrator.py --test # Write test question and exit
# MCP server
pip install -e ".[dev]" # Install with dev dependencies
python -m ue_mcp.mcp_server # Start MCP server (stdio)
# Tests
python -m pytest tests/ -v # All tests
python -m pytest tests/test_usd_bridge.py -v # USD bridge tests
python -m pytest tests/test_circuit_breaker.py # Resilience tests
Architecture
UnrealEngine_Bridge/
├── Plugins/
│ ├── UEBridge/ # Core bridge plugin
│ │ └── Source/
│ │ ├── UEBridgeRuntime/ # Ships in builds: subsystem, types, UI, style
│ │ └── UEBridgeEditor/ # Editor-only: file watching, process mgmt
│ └── ViewportPerception/ # Viewport capture + metadata for AI perception
├── Source/
│ └── UnrealEngineBridge/ # Game module (thin relay to plugin)
│ ├── BridgeComponent.* # Legacy BP-bindable component
│ └── UI/ # Slate widgets (title, questions, profile)
├── ue_mcp/ # MCP server for Claude Code
│ ├── mcp_server.py # FastMCP entry point (stdio)
│ ├── remote_control_bridge.py # HTTP wrapper for UE5 Remote Control API
│ ├── metrics.py # Telemetry + circuit breaker
│ └── tools/ # 8 tool modules
│ ├── actors.py # spawn, delete, list, transform, properties
│ ├── properties.py # get/set/list UObject properties
│ ├── python_exec.py # Execute Python in UE editor context
│ ├── assets.py # load, list, find references
│ ├── level.py # level info, load level
│ ├── mograph.py # Motion graphics / procedural modeling
│ ├── blueprints.py # compile, get pins
│ └── perception.py # Viewport screenshots + bridge state
├── bridge_orchestrator.py # Python game flow orchestration
├── usd_bridge.py # USD/JSON file I/O, profile generation
├── remote_control_bridge.py # Standalone RC API wrapper
└── tests/ # pytest suite
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 177 lines · 1,738 tokens per session scan A 10dc29839620
UnrealEngine_Bridge CLAUDE.md is an instructions file published in the GitHub repository JosephOIbrahim/UnrealEngine_Bridge (2 stars, last pushed 2mo ago), licensed MIT. It adds 1,738 tokens to every session, about $0.0087 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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