polycss: Instructions file for Codex

AGENTS.md

polycss AGENTS.md is an instructions file for Codex, OpenCode from layoutit/polycss. It costs 18,674 tokens per session, scanned A, original, MIT.

Repository instructions for PolyCSS, a CSS-based engine that displays 3D polygon meshes using browser elements and transformations rather than WebGL or canvas. They explain its rendering model and the roles of its packages in the monorepo.

In plain words
What is it for?
Use it when modifying PolyCSS's core geometry, browser renderer, custom elements, CSS output, texture atlas handling, or React package.
Why use it?
They give agents the design rules and package boundaries needed to change the renderer without breaking its math, browser, or React components.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: mentions CLAUDE.md; mentions subagents; mentions Claude Code.

This is layoutit/polycss's own configuration. It tells Codex and OpenCode how to work on polycss itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything polycss configures →

Reuse

Borrowing it

Nothing to install: this file belongs to layoutit/polycss. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/layoutit/polycss/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/layoutit/polycss

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for polycss AGENTS.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/layoutit/polycss/agents-md/github.svg)](https://agentmods.dev/instructions/layoutit/polycss/agents-md)
Your own site
<a href="https://agentmods.dev/instructions/layoutit/polycss/agents-md"><img src="https://agentmods.dev/badge/instructions/layoutit/polycss/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for polycss AGENTS.md

Your own site · 80×15
<a href="https://agentmods.dev/instructions/layoutit/polycss/agents-md"><img src="https://agentmods.dev/badge/instructions/layoutit/polycss/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 18,674 This file is loaded in full into every session.
When invoked 18,674 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.18674 $0.18674
Opus 5.5 $0.07470 $0.07470
Sonnet 5.5 $0.03735 $0.03735
Haiku 4.5 $0.01867 $0.01867

Measured 1mo ago against content hash b4109b1ea8e1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

polycss AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 431 lines

How it starts

The opening of the file, as written. The whole thing — 431 lines — stays where its author put it; the contents beside it link to each section on GitHub.

PolyCSS — agent guide

This file is the single source of truth for AI coding agents (Claude Code, Cursor, etc.). CLAUDE.md is a symlink to this file — always edit AGENTS.md, never CLAUDE.md. The constraints below describe the current design and the rules we work under; if a request conflicts with one of them, push back before doing it.

What this repo is

PolyCSS is a CSS-based polygon mesh rendering engine. It paints 3D meshes by emitting one DOM element per polygon, transforming it with matrix3d, and letting the browser composite the result. No WebGL, no canvas-per-frame. Rasterisation only happens once, into a texture atlas; everything after that is pure DOM + CSS.

Monorepo layout (pnpm workspaces):

Package npm name Role
packages/core @layoutit/polycss-core Pure math: Vec3, Polygon, scene, camera, mesh ops, atlas planning. Zero browser globals (lib: ES2020 only).
packages/polycss @layoutit/polycss Vanilla renderer + custom elements (<poly-scene>, etc.). Owns DOM emission, CSS injection, its own copy of atlas rasterisation. Depends on core only.
packages/react @layoutit/polycss-react React components + hooks. Owns its own copy of atlas rasterisation. Depends on core only — NOT on polycss.
packages/vue @layoutit/polycss-vue Vue 3 mirror of the React package. Owns its own copy of atlas rasterisation. Depends on core only.
packages/fonts @layoutit/polycss-fonts Fonts + text → extruded 3D Polygon[]. Hand-written TrueType (glyf) reader + extruder (flat/round/bevel profiles) + Google Fonts loader. Framework-agnostic (returns Polygon[], no React/Vue mirror needed). Depends on core + earcut.
packages/morph @layoutit/polycss-morph Framework-agnostic prepared-model contracts, deterministic Node preparation, browser loading, retained DOM mounting, sparse deformation, controls, springs, animation, joint skinning, and prepared playback. The browser entry uses public @layoutit/polycss APIs; Node-only preparation lives at @layoutit/polycss-morph/prepare. No React/Vue mirrors.
packages/domformat @layoutit/polycss-domformat Private strict-TypeScript domformat@0 writer, reader, validator, CLI, and browser mount with repository-side conformance. Its closed retained-DOM runtime includes sparse playback/surface/variants, typed atlas positions, responsive prepared presentation/layout/timeline profiles, host-selected prepared-bank handoff, fixed orbit input, one bounded digest-bound page lifecycle shared by paged transform/visibility playback and paged variants, and compositor-owned linear transform timing. It owns the producer-neutral wire contract; producer lowering and product input policy stay in producer/host packages. Runtime installs contain code-split ESM and declarations but exclude certification material. Not published.
packages/skills @layoutit/polycss-skills Zero-dependency npx installer for the PolyCSS agent skill. Owns skill/SKILL.md + skill/docs/*.md — the source of truth for what agents are told about PolyCSS. No renderer code, no runtime dependency on any other package.
website @layoutit/polycss-website Astro + Starlight docs site. Not published.
examples/{html,vanilla,react,vue,fontcss} private Per-framework Vite apps demonstrating the minimal usage for each renderer (fontcss demos @layoutit/polycss-fonts). Workspace members so they resolve to local workspace:^ packages. Not published.

Read the full file on GitHub · 431 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 431 lines · 18,674 tokens per session scan A b4109b1ea8e1

Subscribe to this mod's changes

polycss AGENTS.md is an instructions file published in the GitHub repository layoutit/polycss (771 stars, last pushed 2mo ago), licensed MIT. It adds 18,674 tokens to every session, about $0.0747 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other instructions, from other repositories

vscode buildNext.instructions.md

Working notes and architecture documentation for the new esbuild-based build system in build/next. Use when making changes to the new build pipeline (transpile/bundle commands, NLS plugin, source-map handling, resource copying, or self-hosting watch tasks).

microsoft/vscode · 9,715 tokens

next.js AGENTS.md

AGENTS.md instructions for vercel/next.js, covering next.js development guide, codebase structure, monorepo overview, core package: packages/next and other important packages.

vercel/next.js · 7,786 tokens

vscode oss-third-party-notices.instructions.md

Instructions for microsoft/vscode, covering vs code oss third-party-notices pipeline, architecture, pipeline flow in ci, cache eligibility and rollout and applying the notice (cutover).

microsoft/vscode · 5,262 tokens

langchain AGENTS.md

AGENTS.md instructions for langchain-ai/langchain, covering global development guidelines for the langchain monorepo, corridor security analysis, project architecture and context, monorepo structure and development tools & commands.

langchain-ai/langchain · 4,680 tokens

vscode copilot-instructions.md

Copilot instructions for microsoft/vscode, covering vs code copilot instructions, project overview, root folders, core architecture (src/ folder) and built-in extensions (extensions/ folder).

microsoft/vscode · 2,731 tokens

deno copilot-instructions.md

Copilot instructions for denoland/deno, covering deno development guide for github copilot, network access, high level overview, key directories and key files to understand first.

denoland/deno · 3,077 tokens