unity-prefab-parser-mcp copilot-instructions.md

unity-prefab-parser-mcp copilot-instructions.md is an instructions file for GitHub Copilot from luckynee/unity-prefab-parser-mcp. It costs 191 tokens per session, scanned A, original, MIT.

A set of GitHub Copilot instructions for working with Unity project assets through a Unity Prefab Parser MCP. Unity is a game engine, and prefabs are reusable game-object templates.

In plain words
What is it for?
Use it to navigate Unity projects, inspect prefabs and other assets, compare files, and work with large Unity scenes efficiently.
Why use it?
It provides a consistent order for opening a project, finding assets, parsing files, and comparing their YAML data.

Instructions file for GitHub Copilot

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/luckynee/unity-prefab-parser-mcp/copilot-instructions
Clone the repo
git clone --depth 1 https://github.com/luckynee/unity-prefab-parser-mcp

Made for: GitHub Copilot.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-prefab-parser-mcp copilot-instructions.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/luckynee/unity-prefab-parser-mcp/copilot-instructions.svg)](https://agentmods.dev/instructions/luckynee/unity-prefab-parser-mcp/copilot-instructions)
Your own site
<a href="https://agentmods.dev/instructions/luckynee/unity-prefab-parser-mcp/copilot-instructions"><img src="https://agentmods.dev/badge/instructions/luckynee/unity-prefab-parser-mcp/copilot-instructions.svg" alt="Measured on agentmods" height="20"></a>
Per session 191 This file is loaded in full into every session.
When invoked 191 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00191 $0.00191
Opus 5 $0.00096 $0.00096
Sonnet 5 $0.00038 $0.00038
Haiku 4.5 $0.00019 $0.00019

Measured 3d ago against content hash c85729fe3195, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-prefab-parser-mcp copilot-instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/copilot-instructions.md · 19 lines

What it actually says

GitHub Copilot Instructions — Unity Prefab Parser MCP

When working with Unity assets using this MCP:

  1. Always call init_unity_project first on a new project
  2. Use browse_unity_project to navigate, list_unity_assets to find files
  3. Use parse_unity_file with { "preset": "compact" } for token-efficient output
  4. For comparisons, parse both files then diff the YAML output

Available Skills

Task Skill file
General workflow (init, browse, parse) skills/unity-asset-workflow/SKILL.md
Comparing prefabs, variants, scenes skills/unity-diff-workflow/SKILL.md
Navigating large scenes efficiently skills/unity-scene-workflow/SKILL.md

See AGENTS.md for full tool reference.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 19 lines · 191 tokens per session scan A c85729fe3195

Subscribe to this mod's changes

unity-prefab-parser-mcp copilot-instructions.md is an instructions file published in the GitHub repository luckynee/unity-prefab-parser-mcp (2 stars, last pushed 3mo ago), licensed MIT. It adds 191 tokens to every session, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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