threejs-game-skills: Instructions file for Codex

AGENTS.md

threejs-game-skills AGENTS.md is an instructions file for Codex, OpenCode from majidmanzarpour/threejs-game-skills. It costs 883 tokens per session, scanned A, original, MIT.

Project instructions for developing Three.js browser games, including the preferred technology stack, game systems, visual quality, and verification practices. Three.js is a JavaScript library for displaying 3D graphics in a web browser.

In plain words
What is it for?
Use it when building or upgrading a Three.js game, choosing rendering or physics tools, adding diagnostics, or checking game quality and compatibility.
Why use it?
They give coding agents a shared technical baseline and direct broad game work through the appropriate specialist workflows.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: mentions Claude Code; mentions Codex.

This is majidmanzarpour/threejs-game-skills's own configuration. It tells Codex and OpenCode how to work on threejs-game-skills itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything threejs-game-skills configures →

About the project

Three.js Game Skills is a collection of agent skills for creating playable browser games with Three.js, a JavaScript library for rendering interactive 3D graphics. It is for users building games with gameplay, graphics, interfaces, generated assets, debugging, and release checks, with bundled Vite, TypeScript, and Three.js materials plus testing templates. The catalogue entries are the skills and instruction that coordinate these parts of the game-building workflow.

majidmanzarpour/threejs-game-skills · 2,600 stars · on GitHub

Reuse

Borrowing it

Nothing to install: this file belongs to majidmanzarpour/threejs-game-skills. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/majidmanzarpour/threejs-game-skills/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/majidmanzarpour/threejs-game-skills

Made for: Codex, OpenCode.

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README.md
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Per session 883 This file is loaded in full into every session.
When invoked 883 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00883 $0.00883
Opus 5.5 $0.00353 $0.00353
Sonnet 5.5 $0.00177 $0.00177
Haiku 4.5 $0.00088 $0.00088

Measured 29d ago against content hash 15c25c649266, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-game-skills AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 29d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 37 lines

How it starts

The opening of the file, as written. The whole thing — 37 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Agent Instructions

This repo contains agent workflow assets for Three.js browser-game development. For broad requests to build, upgrade, polish, or finish a Three.js game, start from skills/threejs-game-director/SKILL.md — it routes work across the specialist skills (gameplay, AAA graphics, UI, debug/profile, QA/release, 3D/image/audio generation). The user should not have to name every specialist skill.

The same nine skills serve Codex and Claude Code. The user's requested scope, art style, constraints, and prior decisions take precedence over skill defaults. Use the runner's available tools.

Coordination

  • The lead owns scope, shared interfaces, integration, and one consolidated verification pass. Delegate independent work when it improves quality or saves time, normally to at most two workers with separate file ownership and explicit outputs. One focused independent review is useful for substantial gameplay, graphics, or animation changes. Continue directly when delegation tools are unavailable.
  • Complete games load the five production specialists and relevant generators; narrow changes load only affected skills and references. Read each phase's relevant references before doing that work.
  • For substantial builds, keep artifacts/game-progress.md current with intent, constraints, completed work, pending task IDs/checkpoints, defects, and next actions. Apply user corrections to pending work and preserve completed assets.

Default Technical Stack

  • TypeScript, Vite, npm package imports, Three.js modules; three/addons/... for official controls, loaders, and post-processing helpers.
  • Physics: custom collision for arcade triggers, Rapier as the default robust engine, cannon-es as a lightweight JS fallback. See skills/threejs-gameplay-systems/references/physics-engine-selection.md when physics is in scope.
  • lil-gui for local tuning; a lightweight HUD or stats.js for frame diagnostics when performance matters.
  • WebGPU is conditional: WebGPURenderer only when the project benefits, with a WebGL/WebGL2 fallback.

Read the full file on GitHub · 37 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 29d ago Changed · -5 tokens per session 15c25c649266
  2. 1mo ago Changed · +10 lines · +179 tokens per session 8cf0f6ba2ff8
  3. 1mo ago First seen · 27 lines · 709 tokens per session scan A a1333daed3b0

Subscribe to this mod's changes

threejs-game-skills AGENTS.md is an instructions file published in the GitHub repository majidmanzarpour/threejs-game-skills (2,600 stars, last pushed 1mo ago), licensed MIT. It adds 883 tokens to every session, about $0.0035 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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