Borrowing it
Nothing to install: this file belongs to NAJEMWEHBE/unreal-ai-connection. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/NAJEMWEHBE/unreal-ai-connection/main/AGENTS.mdgit clone --depth 1 https://github.com/NAJEMWEHBE/unreal-ai-connectionWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/najemwehbe/unreal-ai-connection/agents-md)<a href="https://agentmods.dev/instructions/najemwehbe/unreal-ai-connection/agents-md"><img src="https://agentmods.dev/badge/instructions/najemwehbe/unreal-ai-connection/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/najemwehbe/unreal-ai-connection/agents-md"><img src="https://agentmods.dev/badge/instructions/najemwehbe/unreal-ai-connection/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.02876 | $0.02876 |
| Opus 5 | $0.01438 | $0.01438 |
| Sonnet 5 | $0.00575 | $0.00575 |
| Haiku 4.5 | $0.00288 | $0.00288 |
Grade B, and why
unreal-ai-connection AGENTS.md scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Reads agent configuration directoriesmediumAgent snooping
.claude/, .codex/, .gemini/ hold keys, settings and other credentials a mod has no legitimate need for.
The bridge is registered as `unreal-ai-connection` in this project's `.mcp.json` (read by Claude Code, Copilot CLI, Cursor). Codex CLI uses `~/.codex/config.toml` — register with: How it starts
The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AGENTS.md — universal agent context for Unreal AI Connection
This file is read by Codex CLI, Copilot CLI, Gemini CLI, Cursor, and any other coding agent that respects the AGENTS.md convention. Claude Code reads CLAUDE.md instead (same content semantically; CLAUDE.md is the canonical version).
All agents: read docs/HANDOFF.md before any substantive work. The "Closing notes from prior sessions" section at the bottom of HANDOFF.md captures the operative state for resumption. The latest closing note wins if anything contradicts the at-a-glance counts at the top of HANDOFF.md.
Quick orientation
UE 5.7 plugin + Python bridge exposing editor automation to MCP-compliant clients (Claude Code, Codex CLI, Copilot CLI, Cursor, Gemini CLI, Continue, …) over a localhost TCP socket. 151 tools total: 114 native C++ handlers + 37 bridge-side synthetic tools. Vendor-neutral by design — the wire protocol is open MCP; the "Claude" in the repo name is decorative.
Where to look first
- C++ handlers (106) —
UnrealAIConnection/Source/UnrealAIConnection/Private/MCP/Handlers/Handler_*.cpp. Registered inUnrealAIConnectionModule.cpp. - Bridge-side synthetic tools (37) —
bridge/unreal_ai_connection_bridge.py'sSYNTHETIC_TOOLSdict:wait_for_events,get_camera_transform,set_camera_transform,screenshot_actor,compile_mod_pak,compile_mod_pak_direct,bulk_delete_assets,bulk_move_assets,bulk_rename_assets,bulk_duplicate_assets,bulk_inspect_assets,inspect_data_asset,inspect_sound_class,inspect_sound_submix,inspect_audio_bus,inspect_material_function,inspect_metasound,find_unused_assets,get_reference_chain,bulk_compile_blueprints,audit_blueprint_compile_status,find_actors_by_class,bulk_focus_actors,bulk_screenshot_actors,bulk_set_actor_property,compare_assets,bulk_set_console_variables,inspect_dependency_graph,bulk_fix_redirectors,marketplace_search,marketplace_import,convert_hdri_to_cubemap,sequencer_add_transform_keyframe,import_mesh,material_auto_remap,batch_capture_cameras,batch_spawn_from_csv. - Tool catalog (manual 3-place sync) —
UnrealAIConnection/Resources/mcp_manifest.json,bridge/unreal_ai_connection_bridge.py'sTOOLSlist,docs/TOOLS.md.tests/test_manifest_sync.pycatches drift between the first two. - Architecture + UE 5.7 API gotchas —
docs/ARCHITECTURE.md. - Host-build runbook — top of
docs/HANDOFF.md. - Per-tool JSON schemas + examples —
docs/TOOLS.md.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 75 lines · 2,876 tokens per session scan B e749736c3638
unreal-ai-connection AGENTS.md is an instructions file published in the GitHub repository NAJEMWEHBE/unreal-ai-connection (9 stars, last pushed 1mo ago), licensed MIT. It adds 2,876 tokens to every session, about $0.0144 per session on Opus 5. A static security scan graded it B with 1 finding (reads agent configuration directories). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other instructions, from other repositories
next.js AGENTS.md
AGENTS.md instructions for vercel/next.js, covering next.js development guide, codebase structure, monorepo overview, core package: packages/next and other important packages.
codex AGENTS.md
AGENTS.md instructions for openai/codex, covering rust/codex-rs, the codex-core crate, code review rules, crate api surface and model visible context.
vscode buildNext.instructions.md
Working notes and architecture documentation for the new esbuild-based build system in build/next. Use when making changes to the new build pipeline (transpile/bundle commands, NLS plugin, source-map handling, resource copying, or self-hosting watch tasks).
spec-kit AGENTS.md
AGENTS.md instructions for github/spec-kit, covering agents.md, about spec kit and specify, quickstart — add a new integration in 5 steps, integration architecture and integrationmanifest — file tracking.
vscode oss-third-party-notices.instructions.md
Instructions for microsoft/vscode, covering vs code oss third-party-notices pipeline, architecture, pipeline flow in ci, applying the notice (cutover) and fallback chain (never fail the build).
langchain AGENTS.md
AGENTS.md instructions for langchain-ai/langchain, covering global development guidelines for the langchain monorepo, corridor security analysis, project architecture and context, monorepo structure and development tools & commands.