Borrowing it
Nothing to install: this file belongs to NAJEMWEHBE/unreal-ai-connection. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/NAJEMWEHBE/unreal-ai-connection/main/.github/copilot-instructions.mdgit clone --depth 1 https://github.com/NAJEMWEHBE/unreal-ai-connectionWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/najemwehbe/unreal-ai-connection/copilot-instructions)<a href="https://agentmods.dev/instructions/najemwehbe/unreal-ai-connection/copilot-instructions"><img src="https://agentmods.dev/badge/instructions/najemwehbe/unreal-ai-connection/copilot-instructions/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/najemwehbe/unreal-ai-connection/copilot-instructions"><img src="https://agentmods.dev/badge/instructions/najemwehbe/unreal-ai-connection/copilot-instructions.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.01862 | $0.01862 |
| Opus 5 | $0.00931 | $0.00931 |
| Sonnet 5 | $0.00372 | $0.00372 |
| Haiku 4.5 | $0.00186 | $0.00186 |
Grade A, and why
unreal-ai-connection copilot-instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Copilot review instructions — Unreal AI Connection
GitHub Copilot, when invoked as a PR reviewer on this repository, should review under the constraints below. These mirror the conventions already applied by the human + Codex + Gemini review loop; align with them rather than re-litigating settled patterns.
What this repo is
A UE 5.7 plugin + Python bridge exposing editor automation to any MCP-compliant client (Claude Code, Codex CLI, Cursor, Gemini CLI, Continue, …) over a localhost TCP socket. 151 tools total: 114 native C++ handlers + 37 bridge-side synthetic tools. Vendor-neutral by design — the wire protocol is open MCP.
Top-level read-first: docs/HANDOFF.md (resumption context),
docs/ARCHITECTURE.md (UE 5.7 API gotchas),
docs/TOOLS.md (per-tool JSON examples).
Review priorities (in order)
-
Cross-handler consistency. Every Inspect* handler shares a shape — error format, path normalization, asset-loading helper, field-name conventions. Catch deviations:
- Error format:
"<tool>: <stable_code>: <human detail>"with'%s'-quoted path values (single-quoted; not bare%s). - Path normalization:
UCMCPAssetPath::ToObjectPath(InputPath)— never reimplement. - Asset load:
UEditorAssetLibrary::LoadAsset(ObjectPath)— neverStaticLoadObjectorLoadObject<T>(HANDOFF trap-table line 131). - Asset references in result fields:
Asset->GetPathName()— neverGetClass()->GetName()(PR #51 lesson, returns class taxonomy not asset identity). - Bounds shape:
{min, max, size, center}across all handlers (inspect_static_meshsets the precedent).
- Error format:
-
UE 5.7 access modifiers. Direct field access on UE classes is a common defect class:
- Bitfield flags (
uint8 : 1) use explicit!= 0for unambiguous bool conversion (PR #70 lesson). - Always check access modifier before direct field read. Recent
failures:
USoundCue::SubtitlePriorityis protected,MaxAudibleDistanceis private (PR #76 → cleanup #79).USoundWave::SampleRate/ImportedSampleRateare protected (PR #77 → cleanup #78). Always prefer the publicGetX()accessor method. WITH_EDITORONLY_DATAfields must be guarded with#if WITH_EDITORONLY_DATA.- Forward-declared types tripping
->access need full include (e.g.Animation/AnimNotifies/AnimNotifyState.h, notAnimation/AnimNotifyState.h— different subdir; cleanup PR #80 lesson).
- Bitfield flags (
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 139 lines · 1,862 tokens per session scan A b54782e1d936
unreal-ai-connection copilot-instructions.md is an instructions file published in the GitHub repository NAJEMWEHBE/unreal-ai-connection (9 stars, last pushed 1mo ago), licensed MIT. It adds 1,862 tokens to every session, about $0.0093 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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