Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/niqibiao/unity-cli-skill/agents-mdgit clone --depth 1 https://github.com/niqibiao/unity-cli-skillWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.01963 | $0.01963 |
| Opus 5 | $0.00981 | $0.00981 |
| Sonnet 5 | $0.00393 | $0.00393 |
| Haiku 4.5 | $0.00196 | $0.00196 |
Grade A, and why
unity-cli-skill AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 174 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AGENTS.md
Cross-agent guidance for working in this repository. This is the canonical project
instruction file for Codex and other coding agents; CLAUDE.md imports it so shared
rules are maintained in one place.
Project overview
unity-cli is a pure skill containing a thin, pure-stdlib Python CLI for driving the
Unity Editor/Player through the C# Console HTTP service
(com.zh1zh1.csharpconsole). There are no external dependencies or build step. It is
installed with npx skills add niqibiao/unity-cli-skill --copy; the bundled CLI runs
in place from skills/unity-cli/scripts/cli/.
Invoking the CLI
Every skill invokes the CLI at the skill's own base directory. Run this form without changing directory:
python "<SKILL_DIR>/scripts/cli/cs.py" <command> [args]
<SKILL_DIR> is the absolute base directory supplied when the skill loads. Do not
pass --project for normal use: find_project_root() walks up from both the current
working directory and the CLI's committed location (__file__) to find an Assets/
ProjectSettings/root.--project <path>is only an explicit override.
Use --json on command, list-commands, and batch, whose useful payload is
structured data. Other subcommands print an equivalent text form; add --json to
exec only when its structured envelope is specifically needed.
C# code for exec goes in a raw .cs file via --file. Structured parameters for
command and batch go in a JSON file via --input; never pass either inline.
Follow skills/unity-cli/SKILL.md for the mandatory scratch-file location and full
operational rules.
Lifecycle and setup
- Pre-setup:
setupandstatususe only the bundled stdlib CLI. - Post-setup: the full CLI is available after
com.zh1zh1.csharpconsoleis installed and Unity resolves it.
cs setup writes the shared, version-controlled Packages/manifest.json when the
package is missing or --update is used. Explain the exact source and obtain user
approval before running a write-producing setup. When the package is already present,
setup only checks the CLI/package major.minor versions. Other commands locate and
cache the resolved package lazily, so setup is a convenience rather than a gate.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 174 lines · 1,963 tokens per session scan A 0f9935701dd8
unity-cli-skill AGENTS.md is an instructions file published in the GitHub repository niqibiao/unity-cli-skill (41 stars, last pushed 9d ago), licensed Apache-2.0. It adds 1,963 tokens to every session, about $0.0098 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other instructions, from other repositories
hera-agent-unity CLAUDE.md
Instructions for NotNull92/hera-agent-unity, covering hera-agent-unity, 협업 개발 (claude ↔ codex), 설계 의도, mcp migration lock and ledger and rule-document hierarchy.
hera-agent-unity hera-agent-unity.instructions.md
Instructions for NotNull92/hera-agent-unity, covering unity editor instructions, first checks, ultra hera, low-payload commands and c# connector safety.
hera-agent-unity GEMINI.md
Instructions for NotNull92/hera-agent-unity: Use AGENTS.md as the canonical cross-tool project rules. The generated on-demand skill is .agents/skills/hera-agent-unity/SKILL.md. This file is generated by go run ./tools/sync-agent-guides and must not be edited independently.
hera-agent-unity copilot-instructions.md
Instructions for NotNull92/hera-agent-unity: Use AGENTS.md as the canonical cross-tool project rules. This file is generated by go run ./tools/sync-agent-guides and must not be edited independently.
hera-agent-unity AGENTS.md
Instructions for NotNull92/hera-agent-unity, covering hera-agent-unity — guide for ai agents, 0. bootstrap on discovery, 1. quick rules (must-follow), 1.5 ultra hera and 2. tool selection cheatsheet.
unity-mcp CLAUDE.md
Claude Code instructions for CoplayDev/unity-mcp, covering claude.md, what this project is, architecture, three layers on the python side and transport modes.