unity-cli-skill AGENTS.md

Project instructions for a small command-line tool that controls the Unity Editor or game through a local HTTP console service. It uses Python’s standard library and is run directly from the skill’s installed folder.

In plain words
What is it for?
Use them when sending commands to Unity, listing available commands, running batches, or troubleshooting the tool’s project detection and setup.
Why use it?
They explain how to locate the Unity project and invoke the tool correctly. This avoids unnecessary setup and helps the assistant follow the project’s command-first workflow.

Instructions file for CodexOpenCode

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/niqibiao/unity-cli-skill/agents-md
Clone the repo
git clone --depth 1 https://github.com/niqibiao/unity-cli-skill

Made for: Codex, OpenCode.

Per session 1,963 This file is loaded in full into every session.
When invoked 1,963 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.01963 $0.01963
Opus 5 $0.00981 $0.00981
Sonnet 5 $0.00393 $0.00393
Haiku 4.5 $0.00196 $0.00196

Measured 2d ago against content hash 0f9935701dd8, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-cli-skill AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 174 lines

How it starts

The opening of the file, as written. The whole thing — 174 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AGENTS.md

Cross-agent guidance for working in this repository. This is the canonical project instruction file for Codex and other coding agents; CLAUDE.md imports it so shared rules are maintained in one place.

Project overview

unity-cli is a pure skill containing a thin, pure-stdlib Python CLI for driving the Unity Editor/Player through the C# Console HTTP service (com.zh1zh1.csharpconsole). There are no external dependencies or build step. It is installed with npx skills add niqibiao/unity-cli-skill --copy; the bundled CLI runs in place from skills/unity-cli/scripts/cli/.

Invoking the CLI

Every skill invokes the CLI at the skill's own base directory. Run this form without changing directory:

python "<SKILL_DIR>/scripts/cli/cs.py" <command> [args]

<SKILL_DIR> is the absolute base directory supplied when the skill loads. Do not pass --project for normal use: find_project_root() walks up from both the current working directory and the CLI's committed location (__file__) to find an Assets/

  • ProjectSettings/ root. --project <path> is only an explicit override.

Use --json on command, list-commands, and batch, whose useful payload is structured data. Other subcommands print an equivalent text form; add --json to exec only when its structured envelope is specifically needed.

C# code for exec goes in a raw .cs file via --file. Structured parameters for command and batch go in a JSON file via --input; never pass either inline. Follow skills/unity-cli/SKILL.md for the mandatory scratch-file location and full operational rules.

Lifecycle and setup

  • Pre-setup: setup and status use only the bundled stdlib CLI.
  • Post-setup: the full CLI is available after com.zh1zh1.csharpconsole is installed and Unity resolves it.

cs setup writes the shared, version-controlled Packages/manifest.json when the package is missing or --update is used. Explain the exact source and obtain user approval before running a write-producing setup. When the package is already present, setup only checks the CLI/package major.minor versions. Other commands locate and cache the resolved package lazily, so setup is a convenience rather than a gate.

Read the full file on GitHub · 174 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 174 lines · 1,963 tokens per session scan A 0f9935701dd8

Subscribe to this mod's changes

unity-cli-skill AGENTS.md is an instructions file published in the GitHub repository niqibiao/unity-cli-skill (41 stars, last pushed 9d ago), licensed Apache-2.0. It adds 1,963 tokens to every session, about $0.0098 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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