unity-ai-project-brain AGENTS.md

unity-ai-project-brain AGENTS.md is an instructions file for Codex, OpenCode from orange91pku/unity-ai-project-brain. It costs 568 tokens per session, scanned A, original, Apache-2.0.

A set of instructions for an AI agent working with Unity Project Brain, a read-only tool for understanding Unity projects and their file and scene relationships.

In plain words
What is it for?
Reasoning about Unity code, scenes, prefabs, serialized references, asset identifiers, symbols, runtime evidence, and Git history before proposing changes.
Why use it?
It defines trusted sources and safety limits, reducing the risk of invented relationships or accidental changes to Unity files.

Instructions file for CodexOpenCode

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/orange91pku/unity-ai-project-brain/agents-md
Clone the repo
git clone --depth 1 https://github.com/orange91pku/unity-ai-project-brain

Made for: Codex, OpenCode.

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README.md
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Per session 568 This file is loaded in full into every session.
When invoked 568 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00568 $0.00568
Opus 5 $0.00284 $0.00284
Sonnet 5 $0.00114 $0.00114
Haiku 4.5 $0.00057 $0.00057

Measured 4d ago against content hash d9e29eca11a9, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-ai-project-brain AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 67 lines

How it starts

The opening of the file, as written. The whole thing — 67 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AI agent guide

Mission

Unity Project Brain is a read-only context engine for Unity repositories. It joins code intelligence, Unity GUID/fileID identity, serialized scene and prefab relationships, optional Roslyn symbols, runtime evidence, and Git history so AI agents can reason about a project before proposing changes.

Safe boundary

  • Treat the configured Unity repository as private unless the operator says otherwise.
  • Do not commit local project configuration, indexes, databases, caches, credentials, or absolute machine paths.
  • Do not mutate Unity source through Project Brain. Mutation belongs in an external tool and its result must pass Unity verification.
  • Preserve unresolved and ambiguous relationships as explicit evidence; never invent a link to make an answer look complete.
  • Keep the Context API loopback-only and MCP read-only unless the operator deliberately changes that boundary.

Authoritative sources

  • Git working tree and commits: code content and history.
  • Unity .meta files: asset GUID identity.
  • Text-serialized .unity, .prefab, and .asset files: object, component, hierarchy, and serialized-reference identity.
  • Roslyn-compatible symbol catalogs: optional code symbol identity.
  • Attributed verification reports: acceptance evidence.
  • GitNexus: rebuildable code graph and semantic retrieval index.
  • Project Brain SQLite graph: rebuildable Unity identity and evidence index.

Entry points

  • src/cli.mjs: GitNexus orchestration and scoped MCP descriptors.
  • project_brain/unity_graph.py: Unity graph build, validate, and query.
  • project_brain/context_api.py: read-only CLI and loopback HTTP API.
  • project_brain/change_envelope.py: versioned change contracts.
  • schemas/: public interoperability contracts.
  • docs/ARCHITECTURE.md: system boundaries and data flow.
  • docs/GETTING_STARTED.md: reproducible setup.
  • docs/UPM_INSTALL.md: no-clone Unity package distribution.
  • Packages/com.heycici.project-brain/: read-only Unity Editor bridge.

Read the full file on GitHub · 67 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 67 lines · 568 tokens per session scan A d9e29eca11a9

Subscribe to this mod's changes

unity-ai-project-brain AGENTS.md is an instructions file published in the GitHub repository orange91pku/unity-ai-project-brain (2 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 568 tokens to every session, about $0.0028 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.