godot-mcp: Instructions file for Codex

AGENTS.md

godot-mcp AGENTS.md is an instructions file for Codex, OpenCode from sandraschi/godot-mcp. It costs 917 tokens per session, scanned A, original, MIT.

A project instruction document for godot-mcp, a tool that lets an AI agent control the Godot 4 game engine through a connection. It describes important files, dependencies and conventions.

In plain words
What is it for?
Use it when developing or maintaining godot-mcp, especially when working on its server, Godot bridge, game-building pipeline, fleet features, imports, playtesting or exports.
Why use it?
It gives coding agents the project context needed to change the right parts without guessing how the repository is organised.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: mentions AGENTS.md.

This is sandraschi/godot-mcp's own configuration. It tells Codex and OpenCode how to work on godot-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything godot-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to sandraschi/godot-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/sandraschi/godot-mcp/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/sandraschi/godot-mcp

Made for: Codex, OpenCode.

Wrote this? Show the measurements

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Per session 917 This file is loaded in full into every session.
When invoked 917 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00917 $0.00917
Opus 5.5 $0.00367 $0.00367
Sonnet 5.5 $0.00183 $0.00183
Haiku 4.5 $0.00092 $0.00092

Measured 1mo ago against content hash b0a4741bba5e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-mcp AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 51 lines

How it starts

The opening of the file, as written. The whole thing — 51 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AGENTS.md — godot-mcp Context

Repo: godot-mcp — AI-driven Godot 4.4 engine control via MCP + game builder pipeline
Version: 0.5.0-beta.1 (95+ MCP tools)
Python: 3.10+ | FastMCP: 3.2.0+ | Godot: 4.4 | Frontend: Vite 7 + React 19

Essential Paths

Path Purpose
src/godot_mcp/server.py FastMCP server + FastAPI gateway (port 10993)
src/godot_mcp/services/godot_bridge.py TCP bridge client to Godot (port 9080)
src/godot_mcp/bridge/mcp_bridge.gd GDScript autoload — TCP server inside Godot
src/godot_mcp/game_builder/ AI game-from-prompt pipeline (6 tools)
src/godot_mcp/fleet/ Cross-server fleet pipeline (6 tools)
src/godot_mcp/itch/ Butler/itch.io shipping (6 tools)
src/godot_mcp/tools/core_tools.py Engine control + deterministic playtesting tools (31)
src/godot_mcp/tools/docs_tools.py Godot documentation fetcher tool
src/godot_mcp/services/splat_import.py 3D Gaussian splat parser (.ply/.spz)
src/godot_mcp/bridge/shaders/gaussian_splat.gdshader Gaussian splat rendering shader
src/godot_mcp/sampling/ LLM sampling tools (2)
src/godot_mcp/mcp_bridge/ Cross-server MCP bridge tools (2)
src/godot_mcp/workflows/ Workflow engine + 3 built-in workflows
webapp/ Vite React dashboard (port 10992)
templates/ Godot project templates + export presets
samples/ Sample games + MCPB bundles
native/ Tauri 2.0 desktop wrapper
docs/SPEC_GAME_BUILDER.md Game Builder architecture spec
docs/SPEC_DETERMINISTIC_PLAYTESTING.md Deterministic playtesting implementation plan
justfile Task runner — just serve, just godot-bridge, etc.

Module Registration

All tools register via src/godot_mcp/tools/__init__.py → register_all(mcp). Each module has a register(mcp) function. New modules MUST be added to the register_all imports and calls.

Key Dependencies

  • worldlabs-mcp (port 10865): Called via MCPBridgeClient from godot_mcp.mcp_bridge for Marble world generation
  • Godot 4.4 (port 9080): TCP bridge using mcp_bridge.gd autoload
  • Butler (BUTLER_API_KEY): itch.io CLI for shipping

Read the full file on GitHub · 51 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +79 tokens per session b0a4741bba5e
  2. 2mo ago First seen · 51 lines · 838 tokens per session scan A 59c902b42c4f

Subscribe to this mod's changes

godot-mcp AGENTS.md is an instructions file published in the GitHub repository sandraschi/godot-mcp (6 stars, last pushed 6d ago), licensed MIT. It adds 917 tokens to every session, about $0.0037 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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