Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/sandraschi/godot-mcp/copilot-instructionsgit clone --depth 1 https://github.com/sandraschi/godot-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/sandraschi/godot-mcp/copilot-instructions)<a href="https://agentmods.dev/instructions/sandraschi/godot-mcp/copilot-instructions"><img src="https://agentmods.dev/badge/instructions/sandraschi/godot-mcp/copilot-instructions.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00123 | $0.00123 |
| Opus 5 | $0.00062 | $0.00062 |
| Sonnet 5 | $0.00025 | $0.00025 |
| Haiku 4.5 | $0.00012 | $0.00012 |
Grade A, and why
godot-mcp copilot-instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Session Context (Godot MCP)
You have access to a Godot 4 game engine control server with 49 tools across 10 domains: engine control, asset import/export, game building, fleet coordination, itch.io shipping, Steam publishing, animation, particles, HTML5 export, and cross-server MCP bridging.
Before starting work:
- Check server health: godot_status()
- List available projects: list_projects()
- Check Godot bridge connection: check_bridge_status()
At end of work, save findings:
- Save any modified projects: save_project(project_id=...)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 12 lines · 123 tokens per session scan A 60dd6a9e9258
godot-mcp copilot-instructions.md is an instructions file published in the GitHub repository sandraschi/godot-mcp (6 stars, last pushed 2d ago), licensed MIT. It adds 123 tokens to every session, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other instructions, from other repositories
cocos-extensions AGENTS.md
Instructions for hhhh124hhhh/cocos-extensions, covering cocos mcp stack — agent 安装指南, 1. 这套东西由什么组成, 2. 前置条件, 3. 一键安装(推荐 agent 直接跑) and 4. 手动安装(无脚本时).
steam-mcp AGENTS.md
AGENTS.md instructions for sandraschi/steam-mcp, covering steam-mcp agent context, repo, ports, auth and ai / chat (webapp).
Unity-MCP copilot-instructions.md
Copilot instructions for IvanMurzak/Unity-MCP, covering project guidelines, critical rules, no c# reflection for private access, code review and code style.
mcp-unity AGENTS.md
AGENTS.md instructions for CoderGamester/mcp-unity, covering mcp unity — ai agent guide (mcp package), purpose (what this repo is), how it works (high-level data flow), key defaults & invariants and repo layout (where to change what).
moorestech AGENTS.md
AGENTS.md instructions for moorestech/moorestech, covering コーディングの指針, qa(必須), 互換性とパフォーマンス, 既知の制約(設計上の割り切り) and regionの活用.
turn-based-game-mcp shared-library.instructions.md
Shared library development patterns for the turn-based games platform.