3d-web-game-dev-skills AGENTS.md

3d-web-game-dev-skills AGENTS.md is an instructions file for Codex, OpenCode from Shellishack/3d-web-game-dev-skills. It costs 528 tokens per session, scanned A, original, MIT.

Repository instructions for creating shareable coding-agent skills for 3D web games, including rules for architecture summaries and content review.

In plain words
What is it for?
Use them when documenting or developing skills for 3D web games, especially when explaining folders, module boundaries, data flow, package roles, and reusable development rules.
Why use it?
They help an agent describe reusable game-project structure without copying details from a specific external project or producing a mere file inventory.

Instructions file for CodexOpenCode

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/shellishack/3d-web-game-dev-skills/agents-md
Clone the repo
git clone --depth 1 https://github.com/Shellishack/3d-web-game-dev-skills

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
<a href="https://agentmods.dev/instructions/shellishack/3d-web-game-dev-skills/agents-md"><img src="https://agentmods.dev/badge/instructions/shellishack/3d-web-game-dev-skills/agents-md.svg" alt="Measured on agentmods" height="20"></a>
Per session 528 This file is loaded in full into every session.
When invoked 528 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00528 $0.00528
Opus 5 $0.00264 $0.00264
Sonnet 5 $0.00106 $0.00106
Haiku 4.5 $0.00053 $0.00053

Measured 3d ago against content hash 8f0a1037d90b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

3d-web-game-dev-skills AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 47 lines

How it starts

The opening of the file, as written. The whole thing — 47 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Repository Instructions

This repository contains shareable Codex skills for building game projects. Treat any external game repository used as inspiration as raw research material, not as content to preserve.

Summarization Standard

When extracting patterns from an existing project, summarize at the level another agent needs to reproduce the architecture:

  • Describe folder responsibilities, module boundaries, runtime responsibilities, and data flow.
  • Name generic roles such as game/, ui/, bridge/, assets/, controllers/, npc/, and scenes/.
  • Capture reusable contracts and rules, such as where simulation state belongs, where React UI state belongs, and when a bridge context is appropriate.
  • List package families and why they are used, such as renderer, UI framework, build tool, styling, desktop wrapper, icon library, or animation library.
  • Convert concrete filenames to reusable examples when a name is domain-specific.

Prefer summaries that help an agent scaffold a similar project from scratch. Avoid summaries that read like an inventory of a specific product.

Generalization Rules

Before adding content to a skill, convert source-specific details into reusable guidance:

  • Replace product names, repository paths, character names, place names, story terms, and domain-specific labels with generic terms.
  • Replace private game data with structural descriptions, type shapes, or placeholder examples.
  • Replace source-specific component names with generic component roles when the original name is not itself a reusable convention.
  • Keep exact package names, framework names, commands, and file extensions when they are part of the reusable technical pattern.
  • Keep small reusable code assets only when they are generic, self-contained, and not tied to a private theme or product.

Skill Content

Skills in this repository should contain only what future agents need:

  • SKILL.md for concise workflow and decision guidance.
  • references/ for longer reusable architecture notes or package summaries.
  • assets/ for generic templates or components that can be copied into new projects.
  • scripts/ only when a repeatable operation benefits from deterministic tooling.

Read the full file on GitHub · 47 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 47 lines · 528 tokens per session scan A 8f0a1037d90b

Subscribe to this mod's changes

3d-web-game-dev-skills AGENTS.md is an instructions file published in the GitHub repository Shellishack/3d-web-game-dev-skills (5 stars, last pushed 2mo ago), licensed MIT. It adds 528 tokens to every session, about $0.0026 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.