Borrowing it
Nothing to install: this file belongs to sinanata/unity-3d-to-sprite-baker. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/sinanata/unity-3d-to-sprite-baker/main/.github/copilot-instructions.mdgit clone --depth 1 https://github.com/sinanata/unity-3d-to-sprite-bakerWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/sinanata/unity-3d-to-sprite-baker/copilot-instructions)<a href="https://agentmods.dev/instructions/sinanata/unity-3d-to-sprite-baker/copilot-instructions"><img src="https://agentmods.dev/badge/instructions/sinanata/unity-3d-to-sprite-baker/copilot-instructions/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/sinanata/unity-3d-to-sprite-baker/copilot-instructions"><img src="https://agentmods.dev/badge/instructions/sinanata/unity-3d-to-sprite-baker/copilot-instructions.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00399 | $0.00399 |
| Opus 5.5 | $0.00160 | $0.00160 |
| Sonnet 5.5 | $0.00080 | $0.00080 |
| Haiku 4.5 | $0.00040 | $0.00040 |
Grade A, and why
unity-3d-to-sprite-baker copilot-instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
GitHub Copilot instructions
This repository follows the cross-tool AGENTS.md standard. Read /AGENTS.md for the full guide: the SpriteBaker API, the enqueue → cache → bind flow, the material rules, build and preview commands, and the pull-request checklist.
The rules that matter most:
- Baking is runtime + async (coroutine), one frame per Unity frame — not editor-only, not synchronous. Enqueue with
SpriteAtlasBaker.Instance.Enqueue, then read withSpriteAtlasCache.TryGet/IsReady, orAnimatedSpriteRenderer.Bind(key)early (it waits for the bake). - The playback material is URP/Unlit from
Resources/SpriteBakerAtlasUnlitTemplate.mat, NOT theAtlasCutout.shader. Don't swap innew Material(Shader.Find("SpriteBaker/AtlasCutout"))— a custom URP shader compiled at runtime renders black on WebGL2. Copy the wholeAssets/SpriteBaker/folder (includingEditor/and the.mat). - Render with URP's
SingleCameraRequest, notCamera.Render()(a no-op on WebGL2 URP), and always stage the capture light rig — a URP/Lit character at the (2000, 2000, 0) capture origin renders black without it. CaptureRotationcomposes onto the authored rotation (Kenney AC2 =Euler(0,180,0)); setSampleAnimationTargetPathfor child-relative rigs.- Keep the per-frame
yield return nullin the bake loop — without it every captured frame shows the same pose. - No
using LeapOfLegends.*. Runtime code lives in theSpriteBakernamespace; demo code underSpriteBaker.Demo.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 13 lines · 399 tokens per session scan A cc696b17412b
unity-3d-to-sprite-baker copilot-instructions.md is an instructions file published in the GitHub repository sinanata/unity-3d-to-sprite-baker (46 stars, last pushed 3mo ago), licensed MIT. It adds 399 tokens to every session, about $0.0016 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
unity-3d-to-sprite-baker copilot-instructions.md compared with instructions from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| unity-3d-to-sprite-baker copilot-instructions.mdsinanata/unity-3d-to-sprite-baker | Instructions file | 46 | 3mo ago | MIT | A | 399 | GitHub Copilot |
| vscode buildNext.instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 9,719 | GitHub Copilot |
| next.js AGENTS.mdvercel/next.js | Instructions file | 143k | yesterday | MIT | A | 7,461 | Codex, OpenCode |
| langchain AGENTS.mdlangchain-ai/langchain | Instructions file | 149k | yesterday | MIT | A | 4,680 | Codex, OpenCode |
| vscode oss-third-party-notices.instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 5,516 | GitHub Copilot |
| vscode copilot-instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 3,093 | GitHub Copilot |
| deepseek-harness AGENTS.mddeepseek-ai/deepseek-harness | Instructions file | 274k | 2d ago | MIT | A | 4,313 | Codex, OpenCode |