sinanata/unity-3d-to-sprite-baker

Drop-in runtime sprite-atlas baker for Unity 6 / URP. Bake any 3D animated character into a sprite atlas at game start, then play back as a flat textured quad — multi-row, multi-yaw, async GPU readback, origin-aligned.

2 files for GitHub Copilot, Codex and OpenCode: unity-3d-to-sprite-baker copilot-instructions.md, unity-3d-to-sprite-baker AGENTS.md — 3,188 tokens loaded in every session.

46Stars on the repository
2Files it configures its agents with
3,188Tokens loaded in every session
3Agents configured

Instructions

These files are sinanata/unity-3d-to-sprite-baker's own configuration — they tell GitHub Copilot, Codex and OpenCode how to work on this repository, so they are not mods to install elsewhere. Copy one as a starting point and replace the parts that are about this project.