Drop-in runtime sprite-atlas baker for Unity 6 / URP. Bake any 3D animated character into a sprite atlas at game start, then play back as a flat textured quad — multi-row, multi-yaw, async GPU readback, origin-aligned.
These files are sinanata/unity-3d-to-sprite-baker's own configuration. They tell GitHub Copilot, Codex and OpenCode how to work on this repository, so they are not mods to install elsewhere. Copy one as a starting point and replace the parts that are about this project.
.github/copilot-instructions.md A 399 tok AGENTS.md A 2,789 tok