Borrowing it
Nothing to install: this file belongs to sinanata/unity-cross-platform-local-build-orchestrator. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/sinanata/unity-cross-platform-local-build-orchestrator/main/AGENTS.mdgit clone --depth 1 https://github.com/sinanata/unity-cross-platform-local-build-orchestratorWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/sinanata/unity-cross-platform-local-build-orchestrator/agents-md)<a href="https://agentmods.dev/instructions/sinanata/unity-cross-platform-local-build-orchestrator/agents-md"><img src="https://agentmods.dev/badge/instructions/sinanata/unity-cross-platform-local-build-orchestrator/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/sinanata/unity-cross-platform-local-build-orchestrator/agents-md"><img src="https://agentmods.dev/badge/instructions/sinanata/unity-cross-platform-local-build-orchestrator/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.02557 | $0.02557 |
| Opus 5.5 | $0.01023 | $0.01023 |
| Sonnet 5.5 | $0.00511 | $0.00511 |
| Haiku 4.5 | $0.00256 | $0.00256 |
Grade A, and why
unity-cross-platform-local-build-orchestrator AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 89 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AGENTS.md
Guidance for AI coding agents (Codex, Cursor, GitHub Copilot, Claude Code, Windsurf, Aider, Zed, and others) working in this repository or running it from a Unity project that consumes it. Humans: this is a fast, accurate map. Deeper docs are linked at the bottom.
What this project is
A local (no-CI) cross-platform build-and-ship orchestrator for Unity games. One PowerShell command on a Windows PC bumps the version, builds Windows + Android, uploads to Steam + Google Play, commits and pushes, then drives a Mac on the same LAN over SSH to build and ship iOS (TestFlight) and macOS (Steam). It also has a WebGL-only submodule mode that OSS Unity demos vendor at Tools/.orchestrator to build → serve → force-push to GitHub Pages. It is not a UPM package and not a Unity runtime library: it is PowerShell 5.1 + macOS bash + Python scripts plus one Unity Editor C# CLI (Assets/Editor/BuildCli.cs, namespace BuildOrchestrator.Cli). License: MIT. It builds and ships Leap of Legends every week.
Golden rules (do not violate)
- The platform split is hard.
*.ps1(Build-All, Build-WebGL, Deploy-GhPages, Tools/Steam/deploy.ps1) run on Windows PowerShell 5.1 only — not PowerShell 7, not bash.build_mac.shandTools/Steam/deploy_mac.shrun on macOS bash only. The Windows orchestrator drives the Mac overssh -t; the Mac half never runs on Windows. Do not "port" a.ps1topwsh-isms or a.shto Windows. - PowerShell 5.1 string discipline is load-bearing. Never put a non-ASCII character — especially an em-dash (—) — inside a double-quoted PowerShell string literal. PS 5.1 reads
.ps1as CP-1252, and the 3-byte UTF-8 em-dash derails quote matching into a misleadingMissing '}'parse error. Keep.ps1string literals ASCII (em-dashes in#comments are harmless). Use"${Var}:", never"$Var:"(the latter parses as a scoped-variable reference). - Secrets never live in the repo. All credentials go in the gitignored
Tools/Build/config.local.json(each machine keeps its own copy), and the Play service-account JSON and Apple.p8live outside the repo entirely. Windows-only fields (Steam, Play) can be blank on the Mac and vice-versa (mac.keychainPasswordand alltestFlight.*are Mac-only). Never echo-cliKeystorePass,-cliKeyaliasPass, orkeychainPassword— the orchestrator masks them; keep it that way. - The defensive scar tissue is not boilerplate — it is documented production fixes. Do not "tidy away"
$null = $proc.Handle(PS 5.1 drops the process handle → nullExitCode), the always-onTemp/UnityLockfilescrub, theClean-Dir<8-char / bare-drive-root guard, the Burst-AOT cache-corruption auto-retry, thegit fetch && git reset --hard @{u} && git clean -fdMac-slave reset, theMask-Sensitiveredaction, or the JSON-report exit-code fallback. Each is in the CHANGELOG's "Known tool quirks worked around". Readdocs/TROUBLESHOOTING.mdbefore changing one. - Config is
config.local.json, copied fromconfig.example.json, and gitignored. Both machines need their own copy. Read the_commentfields inconfig.example.jsonbefore adding keys. - The WebGL
-UnityMethodpoints at the CONSUMER'sBuildCli.cs, not this repo's — e.g.SpriteBakerDemo.BuildTools.BuildCli.BuildWebGL. This repo'sBuildCli.csimplements onlyWindows / MacOS / iOS / Android / BumpVersion / PrintVersion; there is noBuildWebGLhere.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 89 lines · 2,557 tokens per session scan A aaa8972a11d3
unity-cross-platform-local-build-orchestrator AGENTS.md is an instructions file published in the GitHub repository sinanata/unity-cross-platform-local-build-orchestrator (48 stars, last pushed 3mo ago), licensed MIT. It adds 2,557 tokens to every session, about $0.0102 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
unity-cross-platform-local-build-orchestrator AGENTS.md compared with instructions from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| unity-cross-platform-local-build-orchestrator AGENTS.mdsinanata/unity-cross-platform-local-build-orchestrator | Instructions file | 48 | 3mo ago | MIT | A | 2,557 | Codex, OpenCode |
| vscode buildNext.instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 9,719 | GitHub Copilot |
| next.js AGENTS.mdvercel/next.js | Instructions file | 143k | today | MIT | A | 7,461 | Codex, OpenCode |
| langchain AGENTS.mdlangchain-ai/langchain | Instructions file | 149k | yesterday | MIT | A | 4,680 | Codex, OpenCode |
| vscode oss-third-party-notices.instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 5,516 | GitHub Copilot |
| vscode copilot-instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 3,093 | GitHub Copilot |
| deepseek-harness AGENTS.mddeepseek-ai/deepseek-harness | Instructions file | 274k | 2d ago | MIT | A | 4,313 | Codex, OpenCode |