sinanata/unity-cross-platform-local-build-orchestrator

One PowerShell command on your Windows PC builds and ships your Unity game to four platforms — Windows (Steam), Android (Google Play), iOS (TestFlight), and macOS (Steam) — using a Mac on the same LAN over SSH.

2 files for GitHub Copilot, Codex and OpenCode: unity-cross-platform-local-build-orchestrator copilot-instructions.md, unity-cross-platform-local-build-orchestrator AGENTS.md — 3,020 tokens loaded in every session.

48Stars on the repository
2Files it configures its agents with
3,020Tokens loaded in every session
3Agents configured

Instructions

These files are sinanata/unity-cross-platform-local-build-orchestrator's own configuration — they tell GitHub Copilot, Codex and OpenCode how to work on this repository, so they are not mods to install elsewhere. Copy one as a starting point and replace the parts that are about this project.