unity-cross-platform-local-build-orchestrator: Instructions file for GitHub Copilot

.github/copilot-instructions.md

unity-cross-platform-local-build-orchestrator copilot-instructions.md is an instructions file for GitHub Copilot from sinanata/unity-cross-platform-local-build-orchestrator. It costs 463 tokens per session, scanned A, original, MIT.

Project instructions for building and deploying a Unity game across platforms such as Windows, macOS, WebGL, Steam, and mobile stores.

In plain words
What is it for?
Use them when running Unity builds, deploying WebGL or Steam releases, connecting to a Mac over SSH, or managing local build credentials.
Why use it?
They prevent platform-specific scripts, shell versions, character encoding, and secret-handling rules from causing build or deployment failures.

Instructions file for GitHub Copilot

Written for GitHub Copilot: a Copilot instructions file. Also seen: mentions AGENTS.md.

This is sinanata/unity-cross-platform-local-build-orchestrator's own configuration. It tells GitHub Copilot how to work on unity-cross-platform-local-build-orchestrator itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything unity-cross-platform-local-build-orchestrator configures →

Reuse

Borrowing it

Nothing to install: this file belongs to sinanata/unity-cross-platform-local-build-orchestrator. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/sinanata/unity-cross-platform-local-build-orchestrator/main/.github/copilot-instructions.md
Clone the repo
git clone --depth 1 https://github.com/sinanata/unity-cross-platform-local-build-orchestrator

Made for: GitHub Copilot.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-cross-platform-local-build-orchestrator copilot-instructions.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/sinanata/unity-cross-platform-local-build-orchestrator/copilot-instructions.svg)](https://agentmods.dev/instructions/sinanata/unity-cross-platform-local-build-orchestrator/copilot-instructions)
Your own site
<a href="https://agentmods.dev/instructions/sinanata/unity-cross-platform-local-build-orchestrator/copilot-instructions"><img src="https://agentmods.dev/badge/instructions/sinanata/unity-cross-platform-local-build-orchestrator/copilot-instructions.svg" alt="Measured on agentmods" height="20"></a>
Per session 463 This file is loaded in full into every session.
When invoked 463 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00463 $0.00463
Opus 5 $0.00231 $0.00231
Sonnet 5 $0.00093 $0.00093
Haiku 4.5 $0.00046 $0.00046

Measured 8d ago against content hash f849f84d46b8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

unity-cross-platform-local-build-orchestrator copilot-instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/copilot-instructions.md · 13 lines

What it actually says

GitHub Copilot instructions

This repository follows the cross-tool AGENTS.md standard. Read /AGENTS.md for the full guide: the script/CLI interface, the config workflow, and the operating rules.

The rules that matter most:

  • The platform split is hard. *.ps1 (Build-All.ps1, Build-WebGL.ps1, Deploy-GhPages.ps1, Tools/Steam/deploy.ps1) run on Windows PowerShell 5.1 only — not PowerShell 7, not bash. build_mac.sh and Tools/Steam/deploy_mac.sh run on macOS bash only, driven over SSH. Don't port one to the other's idioms.
  • PowerShell 5.1 string discipline is load-bearing. No non-ASCII characters (especially em-dashes) inside double-quoted .ps1 string literals — PS 5.1 reads them as CP-1252 and mis-parses. Use "${Var}:", never "$Var:".
  • Secrets never live in the repo. All credentials go in the gitignored Tools/Build/config.local.json; the Play JSON and Apple .p8 live outside the repo. Never log -cliKeystorePass, -cliKeyaliasPass, or keychainPassword.
  • The defensive scar tissue is documented production fixes, not boilerplate — the process-handle pin, Temp/UnityLockfile scrub, Clean-Dir <8-char guard, Burst-cache retry, Mac git reset --hard @{u}, and secret redaction. Read docs/TROUBLESHOOTING.md before removing one.
  • The WebGL -UnityMethod targets the CONSUMER's BuildCli.cs (e.g. SpriteBakerDemo.BuildTools.BuildCli.BuildWebGL); this repo's BuildCli.cs has no BuildWebGL.
  • This is not a UPM package or a CI pipeline — it is deliberately local. There is no package.json, .asmdef, or Unity project scaffolding beyond Assets/Editor/BuildCli.cs.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 13 lines · 463 tokens per session scan A f849f84d46b8

Subscribe to this mod's changes

unity-cross-platform-local-build-orchestrator copilot-instructions.md is an instructions file published in the GitHub repository sinanata/unity-cross-platform-local-build-orchestrator (47 stars, last pushed 1mo ago), licensed MIT. It adds 463 tokens to every session, about $0.0023 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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