sinanata/unity-mesh-fracture

Drop-in Voronoi mesh fracturing for Unity URP. Pure-C# fragmentation, watertight fragments, optional Unity-physics bouncing, alpha-fade dissolve, and a pre-bake cache with cooked convex hulls.

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sinanata/unity-mesh-fracture

Instructions file GitHub Copilot

Instructions for sinanata/unity-mesh-fracture: This repository follows the cross-tool AGENTS.md standard. Read /AGENTS.md for the full guide: the MeshFracture API, the bake-at-load / look-up-at-impact pipeline, the material rules, build and preview commands, and the pull-request checklist.

45 +1 1mo ago A 346 tokens original MIT

sinanata/unity-mesh-fracture

Instructions file CodexOpenCode

Instructions for sinanata/unity-mesh-fracture, covering agents.md, what this project is, golden rules (do not violate), wire it into your project and public api.

45 +1 1mo ago A 2,647 tokens original MIT