FlatRedBall2 CLAUDE.md

FlatRedBall2 CLAUDE.md is an instructions file for Claude Code from vchelaru/FlatRedBall2. It costs 3,698 tokens per session, scanned A, original, MIT.

A repository instruction document for FlatRedBall2, a 2D game engine and framework written in C# on .NET. It describes the engine's components, development status, repository rules, and important source locations.

In plain words
What is it for?
Use it as guidance when planning or implementing changes in the FlatRedBall2 codebase, including work involving MonoGame, Gum user interfaces, or Tiled level editing.
Why use it?
It gives coding agents project-specific context before they inspect or change code. It also explains that the project is prerelease and does not require preserving an existing public interface.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md. Also seen: reads .claude/ paths; mentions CLAUDE.md; mentions subagents.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/vchelaru/flatredball2/claude-md
Clone the repo
git clone --depth 1 https://github.com/vchelaru/FlatRedBall2

Made for: Claude Code.

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README.md
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Token cost

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ModelPer sessionOnce invoked
Fable 5.1 $0.03698 $0.03698
Opus 5 $0.01849 $0.01849
Sonnet 5 $0.00740 $0.00740
Haiku 4.5 $0.00370 $0.00370

Measured yesterday against content hash 196b7937e8d1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

FlatRedBall2 CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 200 lines

How it starts

The opening of the file, as written. The whole thing — 200 lines — stays where its author put it; the contents beside it link to each section on GitHub.

@design/TODOS.md

Repository Guidelines

What Is This?

FlatRedBall2 is a 2D game engine/framework written in C# on .NET, built on top of MonoGame. It integrates Gum (UI) and Tiled (level editing) as dependencies.

Prerelease Status — Breaking Changes Are Free

FlatRedBall2 is in active prerelease development. There are no shipping consumers, no public API surface to preserve, and no backwards-compatibility obligations. Anything in the engine — type names, method signatures, namespaces, defaults, semantics — can be changed at any time if a better design exists.

When proposing or evaluating a change:

  • Do not raise "this will break existing code" as a concern. It is not a concern. Existing call sites in samples and tests are part of this codebase and will be updated alongside the change.
  • Do not add deprecation shims, [Obsolete] attributes, alias members, or "kept for compatibility" wrappers. Just change the thing.
  • Do propose the cleanest API; if a rename or restructuring makes the engine clearer, it is on the table.

The only relevant question is "is this the right design?" — never "will this break someone?"

Key Files

  • Main project: src/FlatRedBall2.csproj (MonoGame.Framework.DesktopGL, version pinned in the root Directory.Packages.props)
  • Code style: .claude/code-style.md
  • Deferred items: design/TODOS.md
  • Multi-phase plans: plan/plan.md (index) — see below
  • Test project: tests/FlatRedBall2.Tests/FlatRedBall2.Tests.csproj

Multi-Phase Plans (plan/)

Create a plan only when the user explicitly asks for one. Start work on <issue> means implement, test, push, and open a PR; do not stop at a plan or plan-only commit.

  • plan/plan.md is the table of contents. One row per phase, linking to that phase's document, with a status. It never holds phase content itself. Read it first when picking up large work.
  • Phase documents live in plan/<issue#>-<initiative-slug>/phase-NN-<slug>.md. Each is self-contained: the issue restated, the high-level proposed resolution, features/stories, and every step as a checkbox. A reader should not need the GitHub issue open to work the phase.
  • Write the next phase doc when the previous phase is stable, not all up front — plans written before any code exists are wrong by the time they are read.
  • Check boxes off as work lands, and update the status row in plan/plan.md. Add discovered work as new checkboxes rather than silently widening an existing one.

Read the full file on GitHub · 200 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 200 lines · 3,698 tokens per session scan A 196b7937e8d1

Subscribe to this mod's changes

FlatRedBall2 CLAUDE.md is an instructions file published in the GitHub repository vchelaru/FlatRedBall2 (14 stars, last pushed today), licensed MIT. It adds 3,698 tokens to every session, about $0.0185 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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