vchelaru

73 mods across 2 repositories, 27 stars between them.

coder

01

vchelaru/FlatRedBall2

Agent Claude Code

Implements requested changes with focused, minimal diffs and clear notes.

not rated 14 today A 16 tokens original MIT

docs-writer

02

vchelaru/FlatRedBall2

Agent Claude Code

Writes Markdown user-guide docs (how to use, workflows, tutorials, troubleshooting).

not rated 14 today A 20 tokens original MIT

edc-engine-expert

03

vchelaru/FlatRedBall2

Agent Claude Code

EDC sub-agent. Expert in the FlatRedBall2 engine internals and API design. Argues that a well-designed API with clear XML docs is the foundation — skill files are a supplement, not a substitute.

not rated 14 today A 50 tokens original MIT

edc-reality-tester

04

vchelaru/FlatRedBall2

Agent Claude Code

EDC sub-agent. Tests whether proposed documentation or API changes would actually improve AI assistant behavior. Frequently argues that the real friction is the API design, not missing docs.

not rated 14 today A 41 tokens original MIT

edc-skill-defender

05

vchelaru/FlatRedBall2

Agent Claude Code

EDC sub-agent. Defends the FlatRedBall2 skill files as curated AI playbooks. Argues for lean, generalizable skills and fights against bloat, redundancy, and project-specific contamination.

not rated 14 today A 48 tokens original MIT

edc

06

vchelaru/FlatRedBall2

Agent Claude Code

Engine Debate Committee orchestrator. Coordinates a structured three-agent debate on proposed FlatRedBall2 documentation or API changes and calls a vote on the best placement. Invoked via /edc.

not rated 14 today A 41 tokens original MIT

game-designer

07

vchelaru/FlatRedBall2

Agent Claude Code

Leads a player-experience-first design conversation when users want to make a game. Asks about feel and tone before mechanics, and mechanics before implementation. Produces a Game Design Document saved to .claude/designs/.

not rated 14 today A 49 tokens original MIT

product-manager

08

vchelaru/FlatRedBall2

Agent Claude Code

Keeps work aligned to goals; breaks tasks down, tracks progress, and coordinates other agents.

not rated 14 today A 22 tokens original MIT

qa

09

vchelaru/FlatRedBall2

Agent Claude Code

Reviews changes for correctness, edge cases, and regressions; proposes tests and checks.

not rated 14 today A 19 tokens original MIT

vchelaru/FlatRedBall2

Agent Claude Code

Improves code structure through safe refactoring operations like extracting methods, reducing duplication, and applying design patterns.

not rated 14 today A 26 tokens original MIT

security-auditor

11

vchelaru/FlatRedBall2

Agent Claude Code

Identifies security vulnerabilities, performs threat modeling, and ensures secure coding practices are followed.

not rated 14 today A 22 tokens original MIT

FlatRedBall2

12

vchelaru/FlatRedBall2

Settings file Claude Code

Agent settings declaring 0 allowed tools.

not rated 14 today A tokens not measured copy · 100% MIT

agentic-eval

13

vchelaru/FlatRedBall2

Skill Claude Code

Patterns and techniques for evaluating and improving AI agent outputs. Use this skill when: Implementing self-critique and reflection loops Building evaluator-optimizer pipelines for quality-critical generation Creating test-driven code refinement workflows Designing rubric-based or LLM-as-judge evaluation systems…

not rated 14 today A 86 tokens copy · 100% MIT

vchelaru/FlatRedBall2

Skill Claude Code

Browser/WASM AE smoke — not a Core/App test mirror. Triggers: AnimationEditor.Browser, Playwright Browser.Ui, WasmAppHost, aeUiAutomation, FeatureDemos landmine.

not rated 14 today A 48 tokens original MIT

vchelaru/FlatRedBall2

Skill Claude Code

Generating headless documentation screenshots of the Animation Editor UI — not correctness tests. Triggers: "take a screenshot", DocScreenshots, ScreenshotCapture, DocScreenshotManifest, illustrating a doc page.

not rated 14 today A 0 tokens original MIT

vchelaru/FlatRedBall2

Skill Claude Code

Headless AE tests — Core first, [AvaloniaFact] only for real UI. Triggers: AnimationEditor.App.Tests, Core.Tests, TestServices, CreateMainWindow, Browser.Ui.

not rated 14 today A 43 tokens original MIT

animation-editor

17

vchelaru/FlatRedBall2

Skill Claude Code

FlatRedBall2 Animation Editor (Avalonia) — where the source lives, project layout, and the two-panel model. Triggers: AnimationEditor, AnimationEditorAvalonia, .achx editing, wireframe/preview panels, animationeditor label.

not rated 14 today A 0 tokens original MIT

automation-mode

18

vchelaru/FlatRedBall2

Skill Claude Code

Automation mode in FlatRedBall2. Use when an external agent (AI or script) needs to drive a running game: stepping frames, injecting input, querying entity state, or forcing entity values over stdin/stdout. Covers EnableAutomationMode, the NDJSON command protocol, reflection-based entity introspection, and optional…

not rated 14 today A 73 tokens original MIT

content-boundary

19

vchelaru/FlatRedBall2

Skill Claude Code

Content boundary philosophy for FlatRedBall2. Defines what AI produces vs what the human produces (content, feel, placement). Trigger before adding a new level, UI screen, sprite, platformer entity, or any asset the engine loads at runtime — and when designing engine APIs that expose tunable values.

not rated 14 today A 65 tokens original MIT

engine-tdd

20

vchelaru/FlatRedBall2

Skill Claude Code

Test-first discipline for FlatRedBall2 engine changes. Triggers whenever editing any file under src/ for a behavior change (bug fix or feature). Not for XML docs, renames, style-only edits, or sample code.

not rated 14 today A 50 tokens original MIT

orchestrator

21

vchelaru/FlatRedBall2

Skill Claude Code

Minigame orchestrator for FlatRedBall2. Designs a small retro game (user-provided or random), delegates implementation to a coder sub-agent, builds it, and reports friction. Use when the user says 'make a random game', 'use the orchestrator', or similar.

not rated 14 today A 62 tokens original MIT

performance

22

vchelaru/FlatRedBall2

Skill Claude Code

FlatRedBallService.Performance — opt-in rolling FPS/timing/collision stats. Triggers: PerformanceMonitor, GenerateReport, FPS, frame time, DeepCollisionCount, "why is my game slow".

not rated 14 today A 0 tokens original MIT

vchelaru/FlatRedBall2

Skill Claude Code

Sample Project Setup for FlatRedBall2. Use when creating a new sample project, setting up a .csproj, configuring MonoGame content pipeline, or troubleshooting 'Cannot find a manifest file' / 'dotnet-mgcb does not exist' build errors. Covers the complete checklist for new sample projects.

not rated 14 today A 67 tokens original MIT

vchelaru/FlatRedBall2

Skill Claude Code

Log every FlatRedBall2 skill modification to .claude/skillchangelog.jsonl with exact added/removed line counts, motivating sample project, and concise reason. Use whenever creating, editing, deleting, or restructuring any skill.

not rated 14 today A 52 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: