glue-project-loading

glue-project-loading is a skill for Claude Code, Codex from vchelaru/FlatRedBall2. It costs 0 tokens per session (1,510 once invoked), scanned A, original, MIT.

A guide for loading Glue project files into the FlatRedBall 2 game engine at runtime. Glue files describe game screens and entities, so the project can be used without first generating C# code.

In plain words
What is it for?
Use it to boot a Glue project, load screens and entities, find or create game elements, and move between screens in a FlatRedBall game.
Why use it?
It explains the required loading calls, file paths, and startup behaviour that are easy to get wrong when connecting Glue to a game. It also distinguishes loading a project's own starting screen from choosing a custom one.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/vchelaru/flatredball2/glue-project-loading
Any agent
npx skills add vchelaru/FlatRedBall2 --skill glue-project-loading
Clone the repo
git clone --depth 1 https://github.com/vchelaru/FlatRedBall2

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for glue-project-loading

README.md
[![agentmods](https://agentmods.dev/badge/skills/vchelaru/flatredball2/glue-project-loading.svg)](https://agentmods.dev/skills/vchelaru/flatredball2/glue-project-loading)
Your own site
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/glue-project-loading"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/glue-project-loading.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,510 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01510
Opus 5 $0.00000 $0.00755
Sonnet 5 $0.00000 $0.00302
Haiku 4.5 $0.00000 $0.00151

Measured yesterday against content hash ef031ffd636e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

glue-project-loading scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

frb-skills/glue-project-loading/SKILL.md · 109 lines

How it starts

The opening of the file, as written. The whole thing — 109 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Loading Glue Projects

FRB2 reads the JSON files Glue writes and builds Screens and Entities from them at runtime. There is no generated C#: src/Glue/ is the whole implementation, GlueProject is the entry point.

Booting one is a single call in Game1.Initialize, after base.Initialize():

FlatRedBallService.Default.Initialize(this, "Content/FrbEditor/MyGame.gluj");

The project names its own start-up screen, Gum project and resolution, so nothing else is passed — the engine wires the screen's Save/Project itself. The path must be relative: it resolves through TitleContainer, which throws on a rooted path, so an absolute one loads the project and then fails every asset it references. To load a project but boot your own screen instead, use Initialize<MyScreen>(game, new EngineInitSettings { GlueProjectFile = … }).

Where to start

Task Go to
Boot a project Initialize(game, "Content/FrbEditor/MyGame.gluj")
Load without booting GlueProject.Load(glujPath, content)
Find/create an element GlueProject.FindScreen/FindEntity/CreateScreen/CreateEntity
Move between screens Screen.MoveToScreen(string glueName)
Read/write an authored variable the indexer on GlueScreen/GlueEntity, or Get<T>
Claim a Glue type for FRB2 GlueTypeMap

Every loaded element shares one C# type

GlueScreen and GlueEntity are what a loaded element is; only its Save data distinguishes it. So MoveToScreen<T>() and Factory<T> cannot tell two loaded screens apart — the by-name overloads (MoveToScreen(string), GlueProject.CreateEntity(name, screen)) exist for exactly this reason. Both directions work: a loaded screen can still MoveToScreen<AHandWrittenScreen>().

Names are Glue's own, with the folder: Screens\Level1, Entities\Player. Either separator is accepted and case is ignored, but the prefix is required — a bare leaf is ambiguous, since a screen and an entity can share one.

Read the full file on GitHub · 109 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 109 lines · 0 tokens per session scan A ef031ffd636e

Subscribe to this mod's changes

glue-project-loading is a skill published in the GitHub repository vchelaru/FlatRedBall2 (14 stars, last pushed yesterday), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,510 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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