camera

camera is a skill for Claude Code, Codex from vchelaru/FlatRedBall2. It costs 79 tokens per session (3,457 once invoked), scanned A, original, MIT.

A FlatRedBall2 camera guide covering the visible game world, backgrounds, scrolling, zoom, window size, and conversion between world and screen coordinates. It also explains how to keep game objects inside screen boundaries.

In plain words
What is it for?
Use it to configure a game's camera, handle different display shapes and sizes, set visible edges, and position screen-edge walls or other boundaries.
Why use it?
It prevents common mistakes such as assigning calculated camera dimensions directly or using camera settings for collision boundaries.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/vchelaru/flatredball2/camera
Any agent
npx skills add vchelaru/FlatRedBall2 --skill camera
Clone the repo
git clone --depth 1 https://github.com/vchelaru/FlatRedBall2

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for camera

README.md
[![agentmods](https://agentmods.dev/badge/skills/vchelaru/flatredball2/camera.svg)](https://agentmods.dev/skills/vchelaru/flatredball2/camera)
Your own site
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/camera"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/camera.svg" alt="Measured on agentmods" height="20"></a>
Per session 79 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,457 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00079 $0.03457
Opus 5 $0.00039 $0.01729
Sonnet 5 $0.00016 $0.00691
Haiku 4.5 $0.00008 $0.00346

Measured yesterday against content hash eb55b887e047, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

camera scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

frb-skills/camera/SKILL.md · 296 lines

How it starts

The opening of the file, as written. The whole thing — 296 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Camera in FlatRedBall2

Every Screen has a Camera property. Access it directly — no initialization required.

Screen.Camera   // type: FlatRedBall2.Rendering.Camera

Background Color

Camera.BackgroundColor = Color.Black;       // default
Camera.BackgroundColor = Color.CornflowerBlue;

Set this in CustomInitialize. It applies immediately.

World Bounds

Camera.OrthogonalWidth and Camera.OrthogonalHeight are the visible world extents at Zoom = 1. They are computed by the engine from DisplaySettings — do not assign directly.

World coordinates are centered at the origin:

  • X ∈ [−OrthogonalWidth/2, OrthogonalWidth/2]
  • Y ∈ [−OrthogonalHeight/2, OrthogonalHeight/2]

Y+ is up (see physics-and-movement).

wall.Y = -Camera.OrthogonalHeight / 2f;  // bottom of screen

Prefer Camera.Left/Right/Top/Bottom for edges — they account for Zoom and camera position.

Screen-edge boundaries (keeping entities in bounds) are a collision concern, not a camera concern — use wall entities or TileShapes. See the collision-relationships and shapes skills.

DisplaySettings — Resolution, Aspect, Zoom

FlatRedBallService.Default.DisplaySettings controls how the camera is configured at each screen start. Set these before calling Start<T>() or between screens.

var ds = FlatRedBallService.Default.DisplaySettings;
ds.ResolutionWidth  = 1280;          // design world width  in world units
ds.ResolutionHeight = 720;           // design world height in world units
ds.AspectPolicy     = AspectPolicy.Locked;       // default: pillar/letterbox to aspect
ds.FixedAspectRatio = null;          // default: derive from Resolution; set to override
ds.DominantAxis     = DominantAxis.Height;       // default: pin design height when aspect differs
ds.ResizeMode       = ResizeMode.StretchVisibleArea; // default: same world always visible
ds.LetterboxColor   = Color.Black;
ds.WindowMode       = WindowMode.Windowed;       // or FullscreenBorderless
ds.PreferredWindowWidth  = 1280;     // startup window pixel size (null = leave as-is)
ds.PreferredWindowHeight = 720;
ds.AllowUserResizing = false;        // default: fixed canvas; set true to let the player resize
ds.TextureFilterMode = TextureFilterMode.Point; // default: crisp pixel art; Linear for smooth-scaled/card art

Read the full file on GitHub · 296 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 296 lines · 79 tokens per session scan A eb55b887e047

Subscribe to this mod's changes

camera is a skill published in the GitHub repository vchelaru/FlatRedBall2 (14 stars, last pushed yesterday), licensed MIT. It adds 79 tokens to every session and 3,457 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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