Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/vchelaru/flatredball2/path-and-pathfollowernpx skills add vchelaru/FlatRedBall2 --skill path-and-pathfollowergit clone --depth 1 https://github.com/vchelaru/FlatRedBall2Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vchelaru/flatredball2/path-and-pathfollower)<a href="https://agentmods.dev/skills/vchelaru/flatredball2/path-and-pathfollower"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/path-and-pathfollower.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00714 |
| Opus 5 | $0.00000 | $0.00357 |
| Sonnet 5 | $0.00000 | $0.00143 |
| Haiku 4.5 | $0.00000 | $0.00071 |
Grade A, and why
path-and-pathfollower scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Path and PathFollower in FlatRedBall2
Use when working with Path, PathFollower, patrol routes, scripted movement, arc geometry, or trajectory rendering.
Key Types
FlatRedBall2.Math.Path— defines the path geometry and renders itFlatRedBall2.Movement.PathFollower— moves an entity along a Path
Building a Path
var path = new Path()
.MoveTo(-200, 0) // pen-up move; sets starting point
.LineTo(200, 0) // straight segment
.ArcTo(200, -100, -MathF.PI / 2) // arc to endpoint, sweeping angle
.LineBy(0, -50); // relative line
path.IsLooped = true; // closes back to start; affects TotalLength
All builder methods return this for chaining. By variants are relative; To variants are absolute.
Arc Angle Convention (Gotcha)
ArcTo(endX, endY, signedAngleRadians):
- Positive = CCW arc, Negative = CW arc (Y+ up world space)
- For a CCW arc going left-to-right, the path bows downward — the center is above the chord, and the minor arc sweeps below it. Negate the angle to bow upward.
- A full circle requires two
ArcTo(π)calls — a single arc from a point to itself has zero chord length and degenerates to nothing.
Querying Position and Tangent
Vector2 pos = path.PointAtLength(distance); // by world-unit distance
Vector2 pos = path.PointAtRatio(0.5f); // by normalized ratio [0, 1]
Vector2 tangent = path.TangentAtLength(distance); // unit direction of travel
float total = path.TotalLength; // includes closing segment when IsLooped
Rendering
path.Color = Color.Cyan;
path.LineThickness = 3f;
path.IsVisible = true;
screen.Add(path); // registers for rendering like any other IRenderable
Rendering and following are independent — add to screen only when you want it visible.
PathFollower
var follower = new PathFollower(path)
{
Speed = 200f, // world units per second
Loops = true, // wraps at end (independent of Path.IsLooped)
FaceDirection = true, // sets entity.Rotation to face direction of travel
};
follower.WaypointReached += segmentIndex => { /* crossed into segment N */ };
follower.PathCompleted += () => { /* reached end of open path */ };
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 75 lines · 0 tokens per session scan A c88998cf458b
path-and-pathfollower is a skill published in the GitHub repository vchelaru/FlatRedBall2 (14 stars, last pushed today), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 714 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.
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