path-and-pathfollower

path-and-pathfollower is a skill for Claude Code, Codex from vchelaru/FlatRedBall2. It costs 0 tokens per session (714 once invoked), scanned A, original, MIT.

A guide to paths and path followers in the FlatRedBall2 game framework. A path describes a route, while a path follower moves a game object along that route.

In plain words
What is it for?
Use it when building patrol routes, moving entities along paths, creating arcs, or rendering trajectories in a game.
Why use it?
It explains how to create straight and curved routes, loop them, and avoid a documented arc-direction mistake. This reduces errors in scripted movement and trajectory drawing.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/vchelaru/flatredball2/path-and-pathfollower
Any agent
npx skills add vchelaru/FlatRedBall2 --skill path-and-pathfollower
Clone the repo
git clone --depth 1 https://github.com/vchelaru/FlatRedBall2

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for path-and-pathfollower

README.md
[![agentmods](https://agentmods.dev/badge/skills/vchelaru/flatredball2/path-and-pathfollower.svg)](https://agentmods.dev/skills/vchelaru/flatredball2/path-and-pathfollower)
Your own site
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/path-and-pathfollower"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/path-and-pathfollower.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 714 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00714
Opus 5 $0.00000 $0.00357
Sonnet 5 $0.00000 $0.00143
Haiku 4.5 $0.00000 $0.00071

Measured yesterday against content hash c88998cf458b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

path-and-pathfollower scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

frb-skills/path-and-pathfollower/SKILL.md · 75 lines

How it starts

The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Path and PathFollower in FlatRedBall2

Use when working with Path, PathFollower, patrol routes, scripted movement, arc geometry, or trajectory rendering.

Key Types

  • FlatRedBall2.Math.Path — defines the path geometry and renders it
  • FlatRedBall2.Movement.PathFollower — moves an entity along a Path

Building a Path

var path = new Path()
    .MoveTo(-200, 0)         // pen-up move; sets starting point
    .LineTo(200, 0)          // straight segment
    .ArcTo(200, -100, -MathF.PI / 2)  // arc to endpoint, sweeping angle
    .LineBy(0, -50);         // relative line

path.IsLooped = true;        // closes back to start; affects TotalLength

All builder methods return this for chaining. By variants are relative; To variants are absolute.

Arc Angle Convention (Gotcha)

ArcTo(endX, endY, signedAngleRadians):

  • Positive = CCW arc, Negative = CW arc (Y+ up world space)
  • For a CCW arc going left-to-right, the path bows downward — the center is above the chord, and the minor arc sweeps below it. Negate the angle to bow upward.
  • A full circle requires two ArcTo(π) calls — a single arc from a point to itself has zero chord length and degenerates to nothing.

Querying Position and Tangent

Vector2 pos     = path.PointAtLength(distance);   // by world-unit distance
Vector2 pos     = path.PointAtRatio(0.5f);        // by normalized ratio [0, 1]
Vector2 tangent = path.TangentAtLength(distance); // unit direction of travel
float   total   = path.TotalLength;               // includes closing segment when IsLooped

Rendering

path.Color         = Color.Cyan;
path.LineThickness = 3f;
path.IsVisible     = true;
screen.Add(path);  // registers for rendering like any other IRenderable

Rendering and following are independent — add to screen only when you want it visible.

PathFollower

var follower = new PathFollower(path)
{
    Speed        = 200f,   // world units per second
    Loops        = true,   // wraps at end (independent of Path.IsLooped)
    FaceDirection = true,  // sets entity.Rotation to face direction of travel
};

follower.WaypointReached += segmentIndex => { /* crossed into segment N */ };
follower.PathCompleted   += () => { /* reached end of open path */ };

Read the full file on GitHub · 75 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 75 lines · 0 tokens per session scan A c88998cf458b

Subscribe to this mod's changes

path-and-pathfollower is a skill published in the GitHub repository vchelaru/FlatRedBall2 (14 stars, last pushed today), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 714 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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