Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add vchelaru/FlatRedBall2 --skill platformer-movementgit clone --depth 1 https://github.com/vchelaru/FlatRedBall2Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vchelaru/flatredball2/platformer-movement)<a href="https://agentmods.dev/skills/vchelaru/flatredball2/platformer-movement"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/platformer-movement.svg" alt="Measured on agentmods" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00058 | $0.07762 |
| Opus 5 | $0.00029 | $0.03881 |
| Sonnet 5 | $0.00012 | $0.01552 |
| Haiku 4.5 | $0.00006 | $0.00776 |
Grade A, and why
platformer-movement scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 463 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Platformer Movement
Overview
Platformer movement is provided by two classes in FlatRedBall2.Movement:
PlatformerValues— a plain data class holding movement parameters for one movement mode (Ground, Air, etc.)PlatformerBehavior— a component added to an entity that reads input, drives the state machine, and applies velocity/acceleration each frame
Minimal Setup
Movement coefficients are recommended in a JSON file for fast tuning and hot-reload. Copy the template from .claude/templates/PlatformerConfig/player.platformer.json into the project's Content/ folder, adjust values, and add <Content Include="Content/*.json" CopyToOutputDirectory="PreserveNewest" /> to the .csproj. For prototypes/tests, equivalent hardcoded values in C# are valid.
public class Player : Entity
{
private readonly PlatformerBehavior _platformer = new();
public override void CustomInitialize()
{
PlatformerConfig.FromJson("Content/player.platformer.json").ApplyTo(_platformer);
var keyboard = Engine.Input.Keyboard;
// Use .Or() to accept multiple key combos (e.g. Space or Up for jump, Arrows or WASD for move):
_platformer.JumpInput = new KeyboardPressableInput(keyboard, Keys.Space)
.Or(new KeyboardPressableInput(keyboard, Keys.Up));
_platformer.MovementInput = new KeyboardInput2D(keyboard, Keys.Left, Keys.Right, Keys.Up, Keys.Down)
.Or(new KeyboardInput2D(keyboard, Keys.A, Keys.D, Keys.W, Keys.S));
}
public override void CustomActivity(FrameTime time)
{
_platformer.Update(this, time); // call AFTER collisions are resolved
}
}
PlatformerConfig JSON
PlatformerConfig.FromJson(path) deserializes a JSON file into a pure data model; the ApplyTo extension method pushes it onto a PlatformerBehavior. The config is a model — it does not reference the behavior; ApplyTo lives in PlatformerConfigExtensions.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 463 lines · 58 tokens per session scan A 704e7813cfb7
platformer-movement is a skill published in the GitHub repository vchelaru/FlatRedBall2 (14 stars, last pushed today), licensed MIT. It adds 58 tokens to every session and 7,762 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.
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