content-hot-reload

content-hot-reload is a skill for Claude Code, Codex from vchelaru/FlatRedBall2. It costs 75 tokens per session (2,464 once invoked), scanned A, original, MIT.

A development feature for watching game content files and reloading changed files without restarting the game. It handles source-to-build output copying and lets you choose between reloading in place and restarting the current screen.

In plain words
What is it for?
Use it while changing JSON settings, images, tile maps, or other FlatRedBall2 content during game development.
Why use it?
It shortens the edit-and-check loop for content changes and prevents the game from reading an old built copy of a file.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it while changing JSON settings, images, tile maps, or other FlatRedBall2 content during game development.

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Install with agentmods
npx agentmods add skills/vchelaru/flatredball2/content-hot-reload
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add vchelaru/FlatRedBall2 --skill content-hot-reload
Clone the repo
git clone --depth 1 https://github.com/vchelaru/FlatRedBall2

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for content-hot-reload

README.md
[![agentmods](https://agentmods.dev/badge/skills/vchelaru/flatredball2/content-hot-reload/github.svg)](https://agentmods.dev/skills/vchelaru/flatredball2/content-hot-reload)
Your own site
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/content-hot-reload"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/content-hot-reload/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for content-hot-reload

Your own site · 80×15
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/content-hot-reload"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/content-hot-reload.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 75 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,464 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00075 $0.02464
Opus 5 $0.00037 $0.01232
Sonnet 5 $0.00015 $0.00493
Haiku 4.5 $0.00007 $0.00246

Measured 4d ago against content hash 5defb15e8173, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

content-hot-reload scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

frb-skills/content-hot-reload/SKILL.md · 168 lines

How it starts

The opening of the file, as written. The whole thing — 168 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Content Hot-Reload in FlatRedBall2

When iterating on content during development — tweaking JSON configs, swapping a sprite, editing a TMX map — you don't want to restart the game. The engine watches your source content folder (the one with the .csproj, the one your editor saves to) and reloads on change.

Two-folder model

A built .NET game has content in two places:

Folder What it is
<csproj_dir>/Content/ Source. Where you edit. Lives in source control.
bin/Debug/.../Content/ Output. Build copies here. App reads from here.

Default game code reads the output (PlatformerConfig.FromJson("Content/player.json") resolves against AppContext.BaseDirectory). When the user edits the source, the output is stale until MSBuild re-copies.

The engine handles this by copying source → output as part of the watch pipeline, before invoking your callback. You write reload logic that reads from the output path as usual; the engine just makes sure the output is fresh.

API

Directory watch (the common case)

public override void CustomInitialize()
{
    // Restart the screen on any change under Content/. Restart handles every file type — entities,
    // sprites, tile collections all rebuild from scratch via CustomInitialize.
    WatchContentDirectory("Content", _ => RestartScreen(RestartMode.HotReload));
}

To dispatch by file type:

WatchContentDirectory("Content", relPath =>
{
    switch (Path.GetExtension(relPath))
    {
        case ".json":
            ReloadJsonConfig(relPath);  // in-place, no restart
            break;
        default:
            RestartScreen(RestartMode.HotReload);
            break;
    }
});

Single-file watch

WatchContent("Content/player.platformer.json", () =>
    PlatformerConfig.FromJson("Content/player.platformer.json").ApplyTo(player.Platformer));

Use when you want surgical control or to skip the cost of watching a whole tree.

Read the full file on GitHub · 168 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 168 lines · 75 tokens per session scan A 5defb15e8173

Subscribe to this mod's changes

content-hot-reload is a skill published in the GitHub repository vchelaru/FlatRedBall2 (14 stars, last pushed today), licensed MIT. It adds 75 tokens to every session and 2,464 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.