Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add vchelaru/FlatRedBall2 --skill content-hot-reloadgit clone --depth 1 https://github.com/vchelaru/FlatRedBall2Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vchelaru/flatredball2/content-hot-reload)<a href="https://agentmods.dev/skills/vchelaru/flatredball2/content-hot-reload"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/content-hot-reload/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/content-hot-reload"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/content-hot-reload.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00075 | $0.02464 |
| Opus 5 | $0.00037 | $0.01232 |
| Sonnet 5 | $0.00015 | $0.00493 |
| Haiku 4.5 | $0.00007 | $0.00246 |
Grade A, and why
content-hot-reload scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 168 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Content Hot-Reload in FlatRedBall2
When iterating on content during development — tweaking JSON configs, swapping a sprite, editing a TMX map — you don't want to restart the game. The engine watches your source content folder (the one with the .csproj, the one your editor saves to) and reloads on change.
Two-folder model
A built .NET game has content in two places:
| Folder | What it is |
|---|---|
<csproj_dir>/Content/ |
Source. Where you edit. Lives in source control. |
bin/Debug/.../Content/ |
Output. Build copies here. App reads from here. |
Default game code reads the output (PlatformerConfig.FromJson("Content/player.json") resolves against AppContext.BaseDirectory). When the user edits the source, the output is stale until MSBuild re-copies.
The engine handles this by copying source → output as part of the watch pipeline, before invoking your callback. You write reload logic that reads from the output path as usual; the engine just makes sure the output is fresh.
API
Directory watch (the common case)
public override void CustomInitialize()
{
// Restart the screen on any change under Content/. Restart handles every file type — entities,
// sprites, tile collections all rebuild from scratch via CustomInitialize.
WatchContentDirectory("Content", _ => RestartScreen(RestartMode.HotReload));
}
To dispatch by file type:
WatchContentDirectory("Content", relPath =>
{
switch (Path.GetExtension(relPath))
{
case ".json":
ReloadJsonConfig(relPath); // in-place, no restart
break;
default:
RestartScreen(RestartMode.HotReload);
break;
}
});
Single-file watch
WatchContent("Content/player.platformer.json", () =>
PlatformerConfig.FromJson("Content/player.platformer.json").ApplyTo(player.Platformer));
Use when you want surgical control or to skip the cost of watching a whole tree.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 168 lines · 75 tokens per session scan A 5defb15e8173
content-hot-reload is a skill published in the GitHub repository vchelaru/FlatRedBall2 (14 stars, last pushed today), licensed MIT. It adds 75 tokens to every session and 2,464 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.
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