Modular cross-runtime WebGPU library for shaders, 3D scenes, GPU tensors, neural networks, and math viz
vgpu is a TypeScript library that provides one WebGPU programming interface for browser rendering, headless Node execution, and deterministic tests, including shader modules, 3D scenes, GPU tensors, neural networks, and mathematical visualizations. Developers use it to write explicit GPU drawing and computation code while sharing it across runtimes without hidden global state. The catalogue skill supports work with this library.
Latest release v0.6.0 — vgpu 0.6.0 · 12 Oct 2026
3 files for Codex, OpenCode and Claude Code: vgpu AGENTS.md, vgpu-agent-flow, visual-explainer — 1,008 tokens loaded in every session.
AGENTS.md A 1,008 tok .claude/skills/vgpu-agent-flow/SKILL.md A 63 tok .claude/skills/visual-explainer/SKILL.md A 85 tok These files are vercel-labs/vgpu's own configuration — they tell Codex, OpenCode and Claude Code how to work on this repository, so they are not mods to install elsewhere. Copy one as a starting point and replace the parts that are about this project.