GameCodex: Instructions file for Claude Code

CLAUDE.md

GameCodex CLAUDE.md is an instructions file for Claude Code from WesleySalzer/GameCodex. It costs 1,291 tokens per session, scanned A, original, MIT.

Project instructions for GameCodex, a free MCP server containing documentation and workflows for game developers. They describe its monorepo structure, commands, server package, and tool inventory; a monorepo is one repository containing several related packages.

In plain words
What is it for?
Working on the GameCodex server or website, building packages, running development modes, checking types and tests, and linting the site.
Why use it?
They tell coding agents how to install, build, run, test, and check this multi-package project, including its maintenance-only status.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md. Also seen: mentions CLAUDE.md.

This is WesleySalzer/GameCodex's own configuration. It tells Claude Code how to work on GameCodex itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything GameCodex configures →

Reuse

Borrowing it

Nothing to install: this file belongs to WesleySalzer/GameCodex. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/WesleySalzer/GameCodex/main/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/WesleySalzer/GameCodex

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Per session 1,291 This file is loaded in full into every session.
When invoked 1,291 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.01291 $0.01291
Opus 5.5 $0.00516 $0.00516
Sonnet 5.5 $0.00258 $0.00258
Haiku 4.5 $0.00129 $0.00129

Measured 2mo ago against content hash 125857eeb917, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

GameCodex CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 103 lines

How it starts

The opening of the file, as written. The whole thing — 103 lines — stays where its author put it; the contents beside it link to each section on GitHub.

GameCodex Monorepo

Free and open source MCP server for game developers — 950+ docs across 29 engines, structured workflows, and guidance. MIT licensed.

v1.0.0 shipped 2026-04-17. Active feature development has stopped. Project is in maintenance mode.

Monorepo Structure

GameCodex/
├── packages/
│   ├── server/    <- MCP server (5 tools, 950+ docs, 29 engines)
│   └── site/      <- Marketing site (Next.js)
├── package.json   <- npm workspaces root
└── CLAUDE.md      <- This file

Commands (run from root)

npm install            # install all workspace deps
npm run build          # build server (tsc → packages/server/dist/)
npm run build:site     # build site (next build)
npm run build:all      # build everything
npm run dev            # server watch mode
npm run dev:site       # site dev server
npm start              # start MCP server
npm run typecheck      # tsc --noEmit on server
npm test               # run all tests
npm run lint:site      # eslint on site

Server (packages/server/)

  • Entry: src/server.ts — MCP server setup, 5-tool registration
  • Tool registry: src/tool-registry.ts — centralized registration with analytics and error handling
  • Tool interface: src/tool-definition.ts — metadata: isReadOnly, isConcurrencySafe, isDestructive (fail-closed defaults)
  • 5 tools: src/tools/ — project.ts, design.ts, docs.ts, build.ts, meta.ts
  • Handler utilities: src/tools/ — existing handler functions delegated to by the 5 tools
  • Core systems: src/core/ — personality, project-store, health-tracker, search, docs, modules, vector search, error-helpers, response-enhancer, help-generator
  • Knowledge base: docs/ — core (52) + 29 engine modules (957 total docs)
  • Config dir: ~/.gamecodex/ (projects, embeddings, learning progress)

Tool Inventory (v1.0.0 — 5 tools, all free)

Tool Actions What it does
project help, hello, get, set, suggest, decide, goal, complete_goal, clear_goals, milestone, note, recall, clear_notes, health, scope, add_feature, list, session Interactive AI assistant — onboarding, project state, goals, decisions, scope health. Personality adapts to genre/phase.
design help, gdd, phase, scope_check, launch, store_page, pricing, marketing, trailer, patterns Plan + ship — GDD, phase checklists, scope analysis, marketing guidance, architecture patterns
docs help, search, get, browse, modules Knowledge base — search/browse 950+ game dev docs across 29 engines
build help, scaffold, code, assets, debug, review Make things — scaffold projects, generate code, asset pipeline, debug errors, review architecture
meta help, status, analytics, modules, health, about Server internals — diagnostics, module discovery, help

Read the full file on GitHub · 103 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 103 lines · 1,291 tokens per session scan A 125857eeb917

Subscribe to this mod's changes

GameCodex CLAUDE.md is an instructions file published in the GitHub repository WesleySalzer/GameCodex (4 stars, last pushed 4mo ago), licensed MIT. It adds 1,291 tokens to every session, about $0.0052 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

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