Borrowing it
Nothing to install: this file belongs to yangfch3/Unity-MCP-Server. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/yangfch3/Unity-MCP-Server/main/.kiro/steering/project-context.mdgit clone --depth 1 https://github.com/yangfch3/Unity-MCP-ServerWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/yangfch3/unity-mcp-server/project-context)<a href="https://agentmods.dev/instructions/yangfch3/unity-mcp-server/project-context"><img src="https://agentmods.dev/badge/instructions/yangfch3/unity-mcp-server/project-context/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/yangfch3/unity-mcp-server/project-context"><img src="https://agentmods.dev/badge/instructions/yangfch3/unity-mcp-server/project-context.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00902 | $0.00902 |
| Opus 5.5 | $0.00361 | $0.00361 |
| Sonnet 5.5 | $0.00180 | $0.00180 |
| Haiku 4.5 | $0.00090 | $0.00090 |
Grade A, and why
Unity-MCP-Server project-context.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity MCP Server — Project Context
Project Overview
MCP (Model Context Protocol) server plugin for Unity Editor, distributed as a Unity Package. Allows external AI Agents to access Unity Editor capabilities via the standard MCP protocol.
Tech Stack
- C# / Unity 2022.3+
- Editor assembly only (does not affect runtime builds)
- Streamable HTTP transport (MCP 2025-03-26 spec)
- No external dependencies (built-in MiniJson replaces Newtonsoft.Json)
Code Structure
Editor/
├── Core/ # IMcpTool interface, ToolResult, ToolRegistry
├── Protocol/ # JsonRpcDispatcher, MiniJson
├── Server/ # McpServer, McpServerManager, MainThreadQueue
├── Tools/ # Built-in tools (debug/editor/build categories), includes shared helpers (*Helper.cs)
└── UI/ # ConfigPanel EditorWindow
Key Design Constraints
- All Unity API calls must execute on the main thread (dispatched via MainThreadQueue)
- All
IMcpTool.Executecalls are already dispatched to the main thread byJsonRpcDispatcherviaMainThreadQueue; tool implementations do not need to handle thread dispatch internally - HttpListener runs on a background thread
- Adding a new tool only requires implementing the
IMcpToolinterface; ToolRegistry auto-discovers via reflection - After Domain Reload, the service auto-recovers using an EditorPrefs flag
- Namespace:
UnityMcp.Editor, tool sub-namespace:UnityMcp.Editor.Tools
Unity MCP Tool Usage Guidelines
- NEVER call
build_compileorbuild_runTestsduring a multi-task execution or coding session. These tools trigger Domain Reload, which aborts the MCP server's HTTP thread and breaks the current connection. If compilation or test verification is needed, place it as the very last step of the entire session. - For incremental code validation during implementation, use
getDiagnostics(IDE static analysis) instead ofbuild_compile. It does not trigger Domain Reload. - When
build_compileorbuild_runTestsreturns a connection error (e.g., "fetch failed"), it is likely due to Domain Reload. Wait briefly and retry once if needed.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 72 lines · 902 tokens per session scan A de065ae4f020
Unity-MCP-Server project-context.md is an instructions file published in the GitHub repository yangfch3/Unity-MCP-Server (7 stars, last pushed 9d ago), licensed MIT. It adds 902 tokens to every session, about $0.0036 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-10.
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