All nine kinds in one list: what an agent loads, what it runs, what it
reads and what bundles the rest. 416,041 of
them, each with its token cost per session, a security scan with the
line that triggered it, and whether it is the original or one of the
copies.
Memory consolidation skill for Claude Code. Scans session transcripts for corrections, decisions, preferences, and patterns, then merges findings into persistent memory files. Auto-triggers via native Stop hook every 24hrs. Inspired by how sleep consolidates human memory.
Comprehensive smart contract security audit framework with multi-expert analysis. Use for full audits of Ethereum / EVM Solidity and Vyper, Solana / SVM Anchor Rust, TON / FunC / Tact, or Sui / Move projects.
Curated text animation catalog with exact JSON specs for headings, labels, counters, and text swaps. Use when an agent needs to pick or translate named effects like soft blur in, typewriter, shared axis, line reveal, stagger, crossfade, or kinetic builds into WAAPI, Motion, Framer Motion, GSAP, CSS, Lottie, Rive, or…
This skill should be used when the user asks to "create an automation", "schedule a task", "set up a cron job", "webhook integration", "event-triggered automation", or mentions automations, scheduled tasks, cron scheduling, or webhook events in OpenHands Cloud.
Validate the IAM policies in a CloudFormation template against AWS IAM Access Analyzer before deploying, using the cfn-policy-validator CLI. Use when reviewing or gating a CloudFormation (or CDK-synthesized) template that defines IAM identity or resource policies, when asked to check a template for policy errors…
Use linctl to read and update Linear issues, projects, teams, users, labels, comments, and agent sessions from the terminal. Prefer JSON reads, validate auth first, and use command-specific --help for exact flags.
Use to audit Necessist results, running Necessist first if needed, and investigate whether passing removals reveal bugs in code or tests, including test-harness bugs that let tests pass without checking intended behavior.
Use when the user explicitly asks to diagnose or improve Codex skill/plugin routing, determine which skill or plugin should handle a request, refresh or check a skill registry, investigate why a skill/plugin did not trigger, or review skill descriptions for trigger quality. Do not use for ordinary task execution when…
Run adversarial bug hunting on your codebase. Uses 3 isolated agents (Hunter, Skeptic, Referee) to find and verify real bugs with high fidelity. Invoke with /bug-hunt, /bug-hunt [path], or /bug-hunt -b [--base ].
A design-production guide for creating high-fidelity visual work in HTML, including prototypes, slide decks, animations, mobile mockups, and visualisations.
Analyze Simulink Profiler results to find simulation bottlenecks or compare two profiler sessions to identify regressions. Use when asked to profile a Simulink model, analyze profiler data, find what is slow, or compare simulation performance between two runs or releases.
Guidelines for using modern Dart features (v3.0 - v3.10) such as Records, Pattern Matching, Switch Expressions, Extension Types, Class Modifiers, Wildcards, Null-Aware Elements, and Dot Shorthands.
Use when the user asks to research a topic deeply, gather intelligence, or build a knowledge base. Connects to BeHive API (self-hosted or cloud) to run multi-source research missions with structured claim extraction, quality scoring, and knowledge graph construction.
Use when building any web page, HTML artifact, landing page, dashboard, slide deck, report, email, or UI component the user will look at. A taste-first design system that makes generated pages look intentional and crafted instead of generic "AI-made". Provides an aesthetic-direction process, design tokens, a starter…
Search past Claude Code, Codex, pi and Grok sessions. Triggers: /recall, "search old conversations", "find a past session", "recall a previous conversation", "search session history", "what did we discuss", "remember when we".
Use when setting up a new or existing project on @drincs/pixi-vn, wiring the main.ts entry point, or calling the top-level Game API (Game.init, Game.start, Game.onEnd, Game.addOnError, Game.onNavigate, Game.clear) — this is the entry point every Pixi'VN project needs before touching canvas, narration, sound, storage…
★not rated 145
changed 5d agoA90 tokens
LGPL-2.1
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: