doom

doom is a plugin for Claude Code from davila7/claude-code-templates. Its token cost is not measured, scanned A, original, MIT.

A corridor-shooter game displayed above the Claude Code prompt, with imps, a shotgun, and a floor to navigate.

In plain words
What is it for?
It is for playing a Doom-style shooter in an interactive terminal with a mouse. It requires function hooks and an interactive terminal.
Why use it?
It gives you something to play while Claude works, without using extra model tokens. It pauses when the turn ends and saves your best score.

Plugin for Claude Code

Written for Claude Code: a Claude Code plugin manifest. Also seen: mentions Claude Code.

Good fit It is for playing a Doom-style shooter in an interactive terminal with a mouse. It requires function hooks and an interactive terminal.

Compare 6 plugins from other repositories ↓
Install in Claude Code
/plugin marketplace add davila7/claude-code-templates
/plugin install doom
About the project

Claude Code Templates is a command-line tool and catalogue for configuring Anthropic’s Claude Code with agents, commands, settings, hooks, integrations, skills, and project templates. Developers use it to browse and install reusable components for their coding workflows. The catalogue includes many of these Claude Code components.

davila7/claude-code-templates · 32,670 stars · on GitHub · aitmpl.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/davila7/claude-code-templates

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for doom

README.md
[![agentmods](https://agentmods.dev/badge/plugins/davila7/claude-code-templates/doom/github.svg)](https://agentmods.dev/plugins/davila7/claude-code-templates/doom)
Your own site
<a href="https://agentmods.dev/plugins/davila7/claude-code-templates/doom"><img src="https://agentmods.dev/badge/plugins/davila7/claude-code-templates/doom/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for doom

Your own site · 80×15
<a href="https://agentmods.dev/plugins/davila7/claude-code-templates/doom"><img src="https://agentmods.dev/badge/plugins/davila7/claude-code-templates/doom.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured Not applicable: nothing here is loaded into a session.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

doom scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

5 near-identical copies found in the catalogue:

  • typing-test — 89% identical, 6 lines differ
  • minesweeper — 86% identical, 6 lines differ
  • tetris — 84% identical, 6 lines differ
  • invaders — 83% identical, 6 lines differ
  • pong — 80% identical, 6 lines differ
cli-tool/components/mods/games/doom/.claude-plugin/plugin.json · 20 lines

What it actually says

{
  "name": "doom",
  "version": "0.2.0",
  "description": "Doom above the Claude Code prompt: a corridor shooter: imps, a shotgun, and the floor below. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse.",
  "author": {
    "name": "Seza Akgün"
  },
  "homepage": "https://github.com/sezaakgun/cc-arcade",
  "repository": "https://github.com/sezaakgun/cc-arcade",
  "license": "MIT",
  "keywords": [
    "arcade",
    "game",
    "terminal",
    "tui",
    "doom",
    "function-hooks"
  ]
}
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago Changed 2434749bff9f
  2. 29d ago First seen · 20 lines scan A 6c42b043eb9c

Subscribe to this mod's changes

doom is a plugin published in the GitHub repository davila7/claude-code-templates (32,670 stars, last pushed yesterday), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-17.