everme

A Claude Code add-on that recalls relevant information from earlier sessions and saves new conversation turns through the EverMe service. It is intended to give later sessions access to past context.

In plain words
What is it for?
Use it when an agent needs to remember earlier project discussions, decisions, or context. The input does not specify how the recalled information is selected or displayed.
Why use it?
It reduces the need to repeat background information when work continues across separate coding sessions.

Plugin for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Claude Code
/plugin marketplace add EverMind-AI/EverMe
agentmods
npx agentmods add plugins/evermind-ai/everme/claude-code
Clone the repo
git clone --depth 1 https://github.com/EverMind-AI/EverMe

Made for: Claude Code.

Per session not measured What this adds to a session before it is invoked.
When invoked not measured Not applicable: nothing here is loaded into a session.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

everme scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/claude-code/.claude-plugin/plugin.json · 19 lines

What it actually says

{
  "name": "everme",
  "version": "0.6.1",
  "description": "EverMe — automatic memory recall for Claude Code. Recalls relevant context from past sessions before each prompt and saves new turns through the EverMe gateway.",
  "author": {
    "name": "EverMind AI",
    "url": "https://everme.evermind.ai"
  },
  "homepage": "https://everme.evermind.ai",
  "keywords": [
    "memory",
    "context",
    "recall",
    "persistence",
    "everme"
  ],
  "license": "Apache-2.0"
}
Files

What ships with it

1 file beside plugin.json in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 19 lines scan A 673db9ff611d

Subscribe to this mod's changes

everme is a plugin published in the GitHub repository EverMind-AI/EverMe (54 stars, last pushed 4d ago), licensed Apache-2.0. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.