Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/gfargo/skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/plugins/gfargo/skills/games)<a href="https://agentmods.dev/plugins/gfargo/skills/games"><img src="https://agentmods.dev/badge/plugins/gfargo/skills/games/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/plugins/gfargo/skills/games"><img src="https://agentmods.dev/badge/plugins/gfargo/skills/games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>Grade A, and why
games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
{
"name": "games",
"description": "Game-development tooling: build terminal card games with ink-playing-cards and manage reproducible pixel-art pipelines with PixelKiln.",
"version": "1.0.57",
"author": {
"name": "Griffen Fargo",
"email": "[email protected]"
},
"homepage": "https://github.com/gfargo/skills",
"keywords": [
"ink",
"react",
"cli",
"terminal",
"card-games",
"games",
"deck",
"playing-cards",
"pixel-art",
"assets",
"pixelkiln"
]
}
What it installs
The manifest is a name and a version. 2 skills travel with it, and installing the plugin installs all of them — 107 tokens a session between them. Each is measured on its own page, and each can be installed alone.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed edc83af8d5db
- yesterday Changed cf6a61524ffc
- 5d ago Changed 2931bacc4517
- 7d ago Changed c3e4c2b4b8ed
- 10d ago Changed 0aea400a0fcd
- 11d ago Changed 4bc8f59e633a
- 20d ago Changed b610203e7d61
- 21d ago Changed 6f7dec0dc0e3
- 23d ago Changed 8a85e0e90fc0
- 24d ago First seen · 24 lines scan A df397baba98c
games is a plugin published in the GitHub repository gfargo/skills (2 stars, last pushed today), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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