HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 149 tokens together
NPC and enemy AI for games: behavior trees, state machines, utility AI, GOAP, navmesh pathfinding, and perception systems.
20 Claude Code plugins for game development across Godot, Unity, and Unreal
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 149 tokens together
NPC and enemy AI for games: behavior trees, state machines, utility AI, GOAP, navmesh pathfinding, and perception systems.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 150 tokens together
Game animation systems: blend trees, state machines, IK, root motion, and animation events across Godot AnimationTree, Unity Animator, and Unreal AnimGraph.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 143 tokens together
Game asset pipelines: import settings, texture atlasing, LOD generation, audio compression, and CI asset validation for Godot and Unity.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 145 tokens together
Game audio implementation: bus architecture, spatial audio, dynamic music, sound pooling, and FMOD or Wwise integration.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 149 tokens together
Game code architecture: game loops, ECS, event buses, data resources, service locators, scene management, and state stacks.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 183 tokens together
Godot 4 development: Node tree and scene design, signals, resources, physics, animation, typed GDScript or C#, GDExtension, and GUT tests.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 140 tokens together
Game input systems: action maps, gamepad deadzones, input buffering, rebinding, touch controls, and rumble across Godot, Unity, and Unreal.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 132 tokens together
Level design and construction: greyboxing, TileMaps, modular kits, navmesh baking, level streaming, and environmental storytelling.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Optional game dev hooks: a one-line note when the project is Godot, Unity, Unreal, or a web game, confirmation before touching secrets or signing keys or running destructive commands, and a check after writes.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 148 tokens together
Game localization: string extraction, gettext PO files, ICU plurals, right-to-left layout, CJK font fallback, and pseudo-localization.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 148 tokens together
Ethical game monetization: dark pattern audits, cosmetics-only stores, fair battle passes, platform IAP flows, and player spending protection.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 160 tokens together
Multiplayer netcode: rollback, lockstep, client prediction with reconciliation, lag compensation, bandwidth budgets, NAT traversal, and Godot or Unity networking.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 153 tokens together
Game performance: profiling methodology, draw call batching, LODs, occlusion culling, object pooling, and GDScript hot path fixes.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 129 tokens together
Game physics: body types, collision layers, character controllers, raycasts, triggers, joints, and physics performance in Godot and Unity.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 128 tokens together
Playtesting and game analytics: session design, observation protocols, telemetry schemas, death heatmaps, funnels, and A/B tests.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 125 tokens together
Procedural generation: noise terrain, BSP and cellular automata dungeons, Wave Function Collapse, seeded randomness, and solvability checks.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 118 tokens together
Game save systems: serialization, save file versioning and migration, atomic writes, slots, settings persistence, and platform cloud saves.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 137 tokens together
Real-time shaders for games: Godot shading language, vertex and fragment stages, common effects, post-processing, and shader performance.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 143 tokens together
Game UI: HUDs, menu stacks, inventory grids, dialogue boxes, settings screens, and accessibility with Godot Control nodes.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 160 tokens together
Unity 6 development: MonoBehaviour or DOTS architecture, URP and HDRP, Addressables, the Input System, ScriptableObjects, and idiomatic C#.
HermeticOrmus/LibreGameDev-Claude-Code
Plugin Claude Code
Bundles 1 skill, 1 command, 1 agent · 135 tokens together
Unreal Engine 5 development: Gameplay Framework, Blueprint or C++, the Gameplay Ability System, Enhanced Input, replication, and Lumen and Nanite.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: