Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/MonumentalSystems/Atlas-Agent-TeamsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/plugins/monumentalsystems/atlas-agent-teams/game-dev)<a href="https://agentmods.dev/plugins/monumentalsystems/atlas-agent-teams/game-dev"><img src="https://agentmods.dev/badge/plugins/monumentalsystems/atlas-agent-teams/game-dev.svg" alt="Measured on agentmods" height="20"></a>Grade A, and why
game-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
{
"name": "game-dev",
"description": "Multi-engine game development team with Unity, Unreal, Godot, Three.js/R3F, and Orleans agents that collaborate through phased workflows",
"author": {
"name": "atlas-agents"
}
}
What it installs
The manifest is a name and a version. 6 skills, 1 command, 5 agents travel with it, and installing the plugin installs all of them — 318 tokens a session between them. Each is measured on its own page, and each can be installed alone.
- Skill orleans A 23 tokens
- Skill godot A 23 tokens
- Skill threejs A 21 tokens
- Skill engine-patterns A 23 tokens
- Skill unreal A 21 tokens
- Skill gamedev-conventions A 17 tokens
- Command gamedev A 12 tokens
- Agent gamedev-asset-pipeline A 33 tokens
- Agent gamedev-level-designer A 35 tokens
- Agent gamedev-qa-tester A 35 tokens
- Agent gamedev-engine-dev A 40 tokens
- Agent gamedev-gameplay-dev A 35 tokens
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 8 lines scan A 080dc5e58823
game-dev is a plugin published in the GitHub repository MonumentalSystems/Atlas-Agent-Teams (21 stars, last pushed 27d ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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