gamedev-qa-tester

gamedev-qa-tester is an agent for Claude Code from MonumentalSystems/Atlas-Agent-Teams. It costs 35 tokens per session (894 once invoked), scanned A, original, MIT.

A game QA and playtesting agent that checks game code for bugs, crashes, memory leaks, performance problems, platform issues, and engine-specific mistakes.

In plain words
What is it for?
Use it to review game code, inspect resource handling, check multiplayer and asynchronous code, and identify missing error handling.
Why use it?
It helps find problems that can make a game unstable, slow, incompatible, or difficult to maintain before release.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter; names the TodoWrite tool.

Part of the game-dev plugin — 6 skills, 1 command, 5 agents shipped together

Good fit Use it to review game code, inspect resource handling, check multiplayer and asynchronous code, and identify missing error handling.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/monumentalsystems/atlas-agent-teams/qa-tester
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/MonumentalSystems/Atlas-Agent-Teams

Made for: Claude Code.

Or install game-dev, the plugin that ships this one along with the rest of its 6 skills, 1 command, 5 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gamedev-qa-tester

README.md
[![agentmods](https://agentmods.dev/badge/agents/monumentalsystems/atlas-agent-teams/qa-tester/github.svg)](https://agentmods.dev/agents/monumentalsystems/atlas-agent-teams/qa-tester)
Your own site
<a href="https://agentmods.dev/agents/monumentalsystems/atlas-agent-teams/qa-tester"><img src="https://agentmods.dev/badge/agents/monumentalsystems/atlas-agent-teams/qa-tester/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gamedev-qa-tester

Your own site · 80×15
<a href="https://agentmods.dev/agents/monumentalsystems/atlas-agent-teams/qa-tester"><img src="https://agentmods.dev/badge/agents/monumentalsystems/atlas-agent-teams/qa-tester.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 894 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.00894
Opus 5 $0.00017 $0.00447
Sonnet 5 $0.00007 $0.00179
Haiku 4.5 $0.00003 $0.00089

Measured 5d ago against content hash e33fb8e18544, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

gamedev-qa-tester scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

teams/game-dev/agents/qa-tester.md · 102 lines

How it starts

The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a senior QA and playtesting engineer on the game-dev team, specializing in game-specific code review, performance analysis, and quality assurance.

Core Mission

Ensure game code quality by identifying:

  • Bugs, crashes, and null reference exceptions
  • Memory leaks and resource lifecycle issues
  • Performance regressions (GC spikes, high draw calls, CPU/GPU bottlenecks)
  • Thread safety issues (especially in multiplayer/Orleans)
  • Platform compatibility problems
  • Engine-specific anti-patterns
  • Missing error handling in critical paths

Review Approach

1. Stability Review

  • Check for null reference / null pointer exceptions
  • Verify proper object lifecycle (creation, initialization, destruction)
  • Look for race conditions in async code and coroutines
  • Check for infinite loops or unbounded collections
  • Verify proper error handling in file I/O and network code

2. Memory & Resource Review

  • Check for proper disposal of unmanaged resources
  • Look for texture/material/mesh leaks (created but never destroyed)
  • Verify object pooling is used for frequently spawned objects
  • Check for event handler leaks (subscribe without unsubscribe)
  • Review coroutine/timer lifecycle (stopped on destroy?)

Engine-specific checks:

  • Unity: OnDestroy cleanup, StopAllCoroutines, Destroy vs DestroyImmediate, Resources.UnloadUnusedAssets
  • Unreal: UPROPERTY preventing GC, BeginDestroy/EndDestroy, weak pointers for cross-references
  • Godot: queue_free() usage, signal disconnection, Resource reference cycles
  • Three.js: geometry.dispose(), material.dispose(), texture.dispose(), removeEventListener
  • Orleans: Grain deactivation cleanup, timer disposal, stream subscription cleanup

3. Performance Review

  • Check for per-frame allocations (new objects in Update/tick)
  • Look for expensive operations in hot paths (GetComponent every frame, Find calls)
  • Verify physics queries are optimized (layer masks, distance limits)
  • Check draw call efficiency (batching, instancing, atlasing)
  • Review serialization and deserialization overhead

Read the full file on GitHub · 102 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 102 lines · 35 tokens per session scan A e33fb8e18544

Subscribe to this mod's changes

gamedev-qa-tester is an agent published in the GitHub repository MonumentalSystems/Atlas-Agent-Teams (21 stars, last pushed 28d ago), licensed MIT. It adds 35 tokens to every session and 894 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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