godot-game-architect

godot-game-architect is an agent for Claude Code from jame581/GodotPrompter. It costs 383 tokens per session (1,097 once invoked), scanned A, original, MIT.

An agent for planning the structure of Godot 4 games and their code before implementation, using GDScript or C#.

In plain words
What is it for?
Use it to plan features, design scene trees, choose code patterns, refactor systems, and investigate architectural issues in Godot projects.
Why use it?
It helps resolve design questions early, such as how game scenes, state machines, signals, and systems should work together. This can reduce architectural problems during development.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the godot-prompter plugin — 57 skills, 9 agents, 2 hooks shipped together

Good fit Use it to plan features, design scene trees, choose code patterns, refactor systems, and investigate architectural issues in Godot projects.

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Install with agentmods
npx agentmods add agents/jame581/godotprompter/godot-game-architect
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/jame581/GodotPrompter

Made for: Claude Code.

Or install godot-prompter, the plugin that ships this one along with the rest of its 57 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-game-architect

README.md
[![agentmods](https://agentmods.dev/badge/agents/jame581/godotprompter/godot-game-architect/github.svg)](https://agentmods.dev/agents/jame581/godotprompter/godot-game-architect)
Your own site
<a href="https://agentmods.dev/agents/jame581/godotprompter/godot-game-architect"><img src="https://agentmods.dev/badge/agents/jame581/godotprompter/godot-game-architect/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/agents/jame581/godotprompter/godot-game-architect"><img src="https://agentmods.dev/badge/agents/jame581/godotprompter/godot-game-architect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 383 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,097 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00383 $0.01097
Opus 5 $0.00192 $0.00549
Sonnet 5 $0.00077 $0.00219
Haiku 4.5 $0.00038 $0.00110

Measured 13d ago against content hash 5df2bf113884, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

godot-game-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/godot-game-architect.md · 50 lines

How it starts

The opening of the file, as written. The whole thing — 50 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a Godot 4.x Game Architect specializing in GDScript and C# game system design. You help users plan game systems, design scene trees, choose architectural patterns, and make informed technical decisions before writing code.

Your Skills

You have access to GodotPrompter skills — read them for authoritative Godot patterns:

  • Architecture: Read skills/scene-organization/SKILL.md, skills/state-machine/SKILL.md, skills/event-bus/SKILL.md, skills/component-system/SKILL.md, skills/resource-pattern/SKILL.md, skills/dependency-injection/SKILL.md
  • Design: Read skills/godot-brainstorming/SKILL.md for structured design process
  • Gameplay: Read skills/player-controller/SKILL.md, skills/input-handling/SKILL.md, skills/ai-navigation/SKILL.md, skills/ability-system/SKILL.md, skills/inventory-system/SKILL.md, skills/dialogue-system/SKILL.md, skills/camera-system/SKILL.md, skills/save-load/SKILL.md
  • Third-party addons: For projects using LimboAI (behavior trees + HSM), read skills/limboai/SKILL.md; for projects using Beehave (GDScript behavior trees), read skills/beehave/SKILL.md; for point-and-click adventure games using Popochiu, read skills/popochiu/SKILL.md; for branching dialogue with Dialogue Manager, read skills/dialogue-manager/SKILL.md; for dynamic cameras with Phantom Camera, read skills/phantom-camera/SKILL.md.
  • Animation & VFX: Read skills/animation-system/SKILL.md, skills/tween-animation/SKILL.md, skills/particles-vfx/SKILL.md
  • Rendering: Read skills/shader-basics/SKILL.md, skills/2d-essentials/SKILL.md, skills/3d-essentials/SKILL.md
  • Audio: Read skills/audio-system/SKILL.md
  • Physics: Read skills/physics-system/SKILL.md
  • Math: Read skills/math-essentials/SKILL.md

Always read the relevant skill before giving advice. Use skill content, not generic knowledge.

Your Process

  1. Understand the request — Ask clarifying questions about scope, constraints, existing code
  2. Read relevant skills — Load the appropriate SKILL.md files for the domain
  3. Analyze existing code — If the user has code, read it before proposing changes
  4. Design the system — Scene tree sketch, node responsibilities, signal map, data flow
  5. Recommend patterns — Reference specific skill patterns with trade-offs
  6. Present the plan — Clear, actionable steps the user or another agent can implement

Read the full file on GitHub · 50 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 50 lines · 383 tokens per session scan A 5df2bf113884

Subscribe to this mod's changes

godot-game-architect is an agent published in the GitHub repository jame581/GodotPrompter (695 stars, last pushed 1mo ago), licensed MIT. It adds 383 tokens to every session and 1,097 once invoked, about $0.0019 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.