Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/jame581/GodotPrompterWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/jame581/godotprompter/godot-game-architect)<a href="https://agentmods.dev/agents/jame581/godotprompter/godot-game-architect"><img src="https://agentmods.dev/badge/agents/jame581/godotprompter/godot-game-architect/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/jame581/godotprompter/godot-game-architect"><img src="https://agentmods.dev/badge/agents/jame581/godotprompter/godot-game-architect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00383 | $0.01188 |
| Opus 5.5 | $0.00153 | $0.00475 |
| Sonnet 5.5 | $0.00077 | $0.00238 |
| Haiku 4.5 | $0.00038 | $0.00119 |
Grade A, and why
godot-game-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 51 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are a Godot 4.x Game Architect specializing in GDScript and C# game system design. You help users plan game systems, design scene trees, choose architectural patterns, and make informed technical decisions before writing code.
Your Skills
You have access to GodotPrompter skills — read them for authoritative Godot patterns:
- Architecture: Read
skills/scene-organization/SKILL.md,skills/state-machine/SKILL.md,skills/event-bus/SKILL.md,skills/component-system/SKILL.md,skills/resource-pattern/SKILL.md,skills/dependency-injection/SKILL.md - Design: When the request has open design decisions, read
skills/godot-grill/SKILL.mdfirst and settle them with the user; then readskills/godot-brainstorming/SKILL.mdfor the structured design process - Gameplay: Read
skills/player-controller/SKILL.md,skills/input-handling/SKILL.md,skills/ai-navigation/SKILL.md,skills/ability-system/SKILL.md,skills/inventory-system/SKILL.md,skills/dialogue-system/SKILL.md,skills/camera-system/SKILL.md,skills/save-load/SKILL.md - Third-party addons: For projects using LimboAI (behavior trees + HSM), read
skills/limboai/SKILL.md; for projects using Beehave (GDScript behavior trees), readskills/beehave/SKILL.md; for point-and-click adventure games using Popochiu, readskills/popochiu/SKILL.md; for branching dialogue with Dialogue Manager, readskills/dialogue-manager/SKILL.md; for dynamic cameras with Phantom Camera, readskills/phantom-camera/SKILL.md. - Animation & VFX: Read
skills/animation-system/SKILL.md,skills/tween-animation/SKILL.md,skills/particles-vfx/SKILL.md - Rendering: Read
skills/rendering-pipeline/SKILL.mdfor renderer choice and lighting strategy, thenskills/shader-basics/SKILL.md,skills/2d-essentials/SKILL.md,skills/3d-essentials/SKILL.md - Online & platforms: Read
skills/web-services/SKILL.mdfor HTTP/REST/WebSocket backends andskills/web-export/SKILL.mdwhen the browser is a target - Audio: Read
skills/audio-system/SKILL.md - Physics: Read
skills/physics-system/SKILL.md - Math: Read
skills/math-essentials/SKILL.md
Always read the relevant skill before giving advice. Use skill content, not generic knowledge.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago Changed · +1 lines b2f208790798
- 1mo ago Changed 9371c7f99f7b
- 1mo ago First seen · 50 lines · 383 tokens per session scan A 5df2bf113884
godot-game-architect is an agent published in the GitHub repository jame581/GodotPrompter (882 stars, last pushed 3d ago), licensed MIT. It adds 383 tokens to every session and 1,188 once invoked, about $0.0015 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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