godot-stagehand

godot-stagehand is a plugin for Claude Code from mrf/godot-stagehand. Its manifest loads nothing; the 1 skill it bundles cost 65 tokens per session together, scanned A, original, MIT.

A Claude Code add-on for automating a running Godot game, a game made with the Godot engine. It supplies an MCP server, agent instructions, and a command-line tool.

In plain words
What is it for?
Use it to automate gameplay, inspect visual changes, test interface interactions, and run gameplay sequences.
Why use it?
It lets an agent launch, observe, and interact with the game for repeatable checks instead of relying only on manual play.

Plugin for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable.

Good fit Use it to automate gameplay, inspect visual changes, test interface interactions, and run gameplay sequences.

Compare 6 plugins from other repositories ↓
Install in Claude Code
/plugin marketplace add mrf/godot-stagehand
/plugin install godot-stagehand
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/mrf/godot-stagehand

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-stagehand

README.md
[![agentmods](https://agentmods.dev/badge/plugins/mrf/godot-stagehand/claude-code/github.svg)](https://agentmods.dev/plugins/mrf/godot-stagehand/claude-code)
Your own site
<a href="https://agentmods.dev/plugins/mrf/godot-stagehand/claude-code"><img src="https://agentmods.dev/badge/plugins/mrf/godot-stagehand/claude-code/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-stagehand

Your own site · 80×15
<a href="https://agentmods.dev/plugins/mrf/godot-stagehand/claude-code"><img src="https://agentmods.dev/badge/plugins/mrf/godot-stagehand/claude-code.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured The manifest loads nothing itself; its 1 skill cost 65 tokens a session between them.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

godot-stagehand scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

integrations/claude-code/.claude-plugin/plugin.json · 26 lines

What it actually says

{
  "name": "godot-stagehand",
  "displayName": "Godot Stagehand",
  "version": "0.5.1",
  "description": "MCP server, agent skill and CLI for automating a running Godot game",
  "author": { "name": "mrf" },
  "homepage": "https://github.com/mrf/godot-stagehand",
  "repository": "https://github.com/mrf/godot-stagehand",
  "license": "MIT",
  "keywords": ["godot", "game-testing", "automation", "mcp"],
  "mcpServers": {
    "stagehand": {
      "command": "${CLAUDE_PLUGIN_ROOT}/bin/godot-stagehand",
      "env": { "STAGEHAND_BINARY": "${user_config.binary_path}" }
    }
  },
  "userConfig": {
    "binary_path": {
      "type": "file",
      "title": "Stagehand binary (optional)",
      "description": "Use this godot-stagehand binary instead of downloading the release that matches the plugin version. Leave empty for the default.",
      "default": ""
    }
  }
}
Contents

What it installs

The manifest is a name and a version. 1 skill travel with it, and installing the plugin installs all of them — 65 tokens a session between them. Each is measured on its own page, and each can be installed alone.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed 3799b97b8caf
  2. 7d ago First seen · 26 lines scan A 383aed4bd523

Subscribe to this mod's changes

godot-stagehand is a plugin published in the GitHub repository mrf/godot-stagehand (9 stars, last pushed yesterday), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

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